Tabletop Simulator

Tabletop Simulator

36 ratings
Civolution
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
1.905 MB
29 Nov, 2024 @ 2:55pm
18 Jul @ 7:22pm
29 Change Notes ( view )

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Civolution

Description
Description from Board Game Geek[boardgamegeek.com]
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Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

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Please support the designer, Stefan Feld[boardgamegeek.com], and the publishers, Deep Print Games[deep-print-games.com] and Pegasus Spiele[pegasus.de], by purchasing Civolution or another of their games.
24 Comments
GC2  [author] 18 Jul @ 7:24pm 
• I've added the Promo Pack 1 cards.

• Goal chips will now flip facedown when added to your grid.

• The "Open Events" variant option was removed because I don't use it and all it actually did was flip the deck upside-down. The script will still work if you flip the deck manually.
DocteurA 18 Apr @ 11:47pm 
A great Thanks for the job !
GC2  [author] 22 Mar @ 2:12pm 
You can unlock a card or objective tile and remove it without breaking the script.

Unless you're one of those weirdos with their lift height set to 0 in which case it'll just end up getting tucked again.
hflower 22 Mar @ 12:12pm 
Is there a way to untuck a card? I tucked the wrong card by accident.
kmech 22 Mar @ 7:36am 
Thank you for making this mod!
Tried to play the board game several times but everytime I try, it takes quite a while to set up solo, then I get an era or two in and life interrupts and I have to spend a chuck of time putting it all away without finishing...
This makes it so much easier to setup, play, then take a break as needed and come back to it without the cats scattering everything to the far corners if the Earth
GC2  [author] 17 Mar @ 8:08pm 
As noted in the instructions after setup, there is a button near the phase marker to go through each step of the round.
Max Planck 17 Mar @ 7:33pm 
When does it refill? Is there a "New Era" button I'm missing?
GC2  [author] 17 Mar @ 6:51pm 
It (should) refill automatically.
Max Planck 17 Mar @ 6:25pm 
Is there a scripted function for resetting the "reset" markers between eras? Easy to do manually but I don't want to break the "reset" script.
crispymartyr 20 Feb @ 5:42pm 
Is it possible to have goal chips flip face down when being slotted? They flip themselves face up if you try and flip them.