Half-Life 2

Half-Life 2

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λ Wreakhavok λ [Ragdoll Physics Overhaul]
   
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405.945 KB
1 Dec, 2024 @ 12:18am
10 Dec, 2024 @ 12:35am
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λ Wreakhavok λ [Ragdoll Physics Overhaul]

In 1 collection by 0rak
0raks ports
13 items
Description
That's gonna hurt in the morning.

I DID NOT MAKE THIS MOD, CTTO.

i made this because the port cccrewmalt made doesnt work

ORIGINAL GMOD ADDON
Want something more punchier? Try out Realistic Ragdolls

and if anyone wants the raw files (for use in sourcemods like raising the bar redux or modifying if wanted) click on me then[drive.google.com]
my number one favorite ragdoll mod, ported to the workshop

PLEASE READ THE DESCRIPTION BELOW TO ENSURE THE MOD WORKS PROPERLY

A successor to EuphoRedo by the original developer, yours truly, VAKANCY.

The project's existence stemmed from a night of confusion as the EuphoRedo mod was seemingly gimped upon release thanks to the tweaks from a contributor which somehow slipped past; WreakHavok is here to fix that.
Ragdolls will now stand, collapse and react to their surroundings accordingly thanks to extensive work on Half Life 2's default physics, which not only allows the ragdolls to keep their flexibility, but work entirely clientside, eliminating stretched or disfigured corpses when playing on a gamemode that relies on vanilla physics.

Thanks to the knowledge shared by Jasper, (a.k.a "the furry") WreakHavok can and will work with any custom model and texture replacements found on the workshop, given the models work on Valve's skeleton AND WreakHavok is on top priority (on top of the workshop list) over all of these model replacements. On top of that, the new file structure cuts the mod's size down by a large margin.

This mod will not work with other ragdoll mods like Kesserd's BodyCam-like Ragdolls and it goes the same for every ragdoll mod as they also replace the .phys files.
Ragdoll mods that change sounds and all that? That's fine.
The videos here (and in the original Garry's Mod addon page) showcase the mod being tested under various scenarios, all with quality results.

Enjoy the mod, and send any and all feedback on the original gmod page - this mod was made to improve the vanilla physics, so comments will be appreciated greatly!

- SiN_Kiliko: developing the mod, video showcases, artwork
- Jasper: advice during development, icon art
23 Comments
0rak  [author] 5 Jul @ 2:44am 
yeah
0rak  [author] 3 May @ 1:58am 
I dont think this is the cause of the mod, i played water hazard several times before and it never crashed, I havent updated the mod so there shouldnt be anything like that
Blueprint_Guy 3 May @ 12:17am 
I remember this mod being broken. It crashed the game when colliding with metrocops while riding the airboat. Was this bug fixed?
0rak  [author] 4 Apr @ 12:35am 
what are you talking about?
if you are talking about the development of this mod then its finished
AdRiCz 3 Apr @ 10:44pm 
Is the mod finished on Half life 2? and in what percentage?
0rak  [author] 1 Jan @ 8:02am 
thank you for giving me the idea!:steamhappy:
cccrewmalt 1 Jan @ 5:49am 
oh damn thx for fixing it
0rak  [author] 9 Dec, 2024 @ 5:48pm 
no, it doesnt as zombies have different skeletons than regular skeletons most humanoid npcs use
Doggolord911 9 Dec, 2024 @ 5:22pm 
does it work on head crab zombies?