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NR6 Hal Evolved - Experimental Branch
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
11.489 MB
1 Dec, 2024 @ 12:02pm
5 Apr @ 3:07am
29 Change Notes ( view )

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NR6 Hal Evolved - Experimental Branch

Description
An experimental version of [NinjaRider600] NR6 Pack - hal evolved.
"stable" branch here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1877858319

Small note [15.03.2025]:
In process of rewriting [to be more compliant of general cba / ace structure + implementing unsheduled code] - means that updates will be slow / nonexisting for quite a while [until we get a working mod].

NEW:

New features:
- Added commander setting for objectives to act as respawn points when taken by commander of the player's side. [By NR6]

[Request Point]:
-Addition of new function that will serve as the foundation for future logistics system: New request point module allows mission maker to make a mission object act as a terminal for players to spawn reinforcement units or vehicles. The request point, if placed near a reinforcements module, will share the respawn supply level with that reinf point. To create an objective with the ability to respawn units that can work for both BLUFOR and OPFOR, typical usage goes as follows: [By NR6]

- New command to start the Hal, BEFORE timer runs out [admin console / trigger]
missionNamespace setVariable ["Hal_FS", true];

Overhauls:
- Reinforcements [7.02.2025 changelog] [By NR6]
Site Markers: [By NR6]
-Placing a site marker near a simple objective will automatically serve as a dynamic marker for that objective that will indicate the ownership of the objective and will inherit the name of the objective; [By NR6]
-Initial ownership of objectives no longer displays a notification at start of mission; [By NR6]

Fixes / Improvements:
- Fixed bug if squad leader player were to die during a support request for artillery and transport;. [By NR6]
- Changed base danger close distance of artillery to 250m; [might be changed later when shell artillery rework is done to be based on shell]. [By NR6]
- Added general setting to customized the base danger close distance for artillery strikes;. [By NR6]
- Added check for null leader in player transport request;. [By NR6]
- Redesigned breaking away from enemy contact for recon missions; [By NR6]
- Made threshold for RTB upon contact more sensitive for air units. [By NR6]
- Fixed error linked to withdraw orders; [By NR6]
- Added better compliance with RTB behavior when enemy contact is met by Air Recon units. [By NR6]
- Lowered range of respawn around objective to 75m; [By NR6]
- Added commander setting for objectives to act as respawn points when taken by commander of the player's side. [By NR6]
- New respawn fixes.
- NoCap fix



Stable updated: 17 January 2025.
--------------------------------------------
[Changes already pushed to stable branch]






New features:
- General setting for cargo range. [NR6]


Overhauls:
- Rewrote CAS target assignment and laser target spawning to be far more reliable. [By NR6]

Fixes / Improvements:
- Tweaked player CAS request. [By NR6]
- ArtyMarks HQ - C fix [Thanks JustNu for pointing the error]
- Exhausted squads will combine without an error [Radek]
- RYD_WS_ArtyMarks - error fixed [Radek]
- Extended check for friendlies to force reassignment of current target of CAS to another enemy clear of friendlies. (Friendlies must be under HAL control) [NR6]
- Small tweak to AI lazing. [NR6]
- Added better checks to prevent commander from sending attack mission outside of its area of operations; [NR6]
- Added check during task loops to stop attacking groups from chasing their targets outside of their area of operations; [NR6]
- Added Range calculation to vehicle class instead of individual unit; [NR6]
- Changed range check function for far better speed; [NR6]
- Fixed inaccurate range for long range artillery pieces. [NR6]
- Added RTB function to the CAS targeting loop based on pylons state, damage and fuel of ground attack aircraft. [NR6]
- Improved CAS target assignment to be deadlier (Make sure to add units to the ground attack RHQ to see the difference) [NR6]
- Player artillery requests now show the minimum and maximum range of each available artillery piece on the map upon arty request. (Max range is not always 100% accurate on certain units). [NR6]
- Added check if enemy is within commander's Front (Area of operation) before issuing fire mission on it. [NR6]


More fixes yet to be made.
[it is growing literally day by day lately...]
Popular Discussions View All (3)
5
1 Jan @ 4:58am
PINNED: Post Ideas as a new discussion, or on github for possible future development.
_Rozpu_
2
10 Dec, 2024 @ 10:05am
PINNED: BUG Reporting
_Rozpu_
11 Comments
_Rozpu_  [author] 5 Apr @ 3:48am 
Key has been fixed.
Idk why it didn't work before, when no errors showed up on DSutils...
Sora 3 Apr @ 7:34pm 
Both dev and stable are failing key check despite stable having a new key signed when it was last updated. Can you look into it?
_Rozpu_  [author] 22 Mar @ 3:20pm 
@Sora
I will reupload the bisign and keys tomorrow then.
Evade dev branch for now also [19.03 update]
Sora 22 Mar @ 1:10pm 
Bikey appears not to be working, constantly getting kicked off with error about addon not being signed even though Radek.bikey is in /keys/
Quack 15 Mar @ 4:36pm 
nice
valentaur 2 Jan @ 10:50pm 
Awesome! Thank you for this!
31snickers 30 Dec, 2024 @ 11:48am 
Great job!
DireStatus 23 Dec, 2024 @ 6:13am 
This is great to see.
Inferno | M.D.F 23 Dec, 2024 @ 2:59am 
enormous
002159 23 Dec, 2024 @ 2:55am 
YOOO we are so back