RimWorld

RimWorld

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Melee Psycasts (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
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635.504 KB
2 Dec, 2024 @ 10:33am
20 Jun @ 2:26pm
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Melee Psycasts (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of ThePatchWorkHoaxs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552118979

- Added translation strings



[discord.gg]
[github.com]


!MORE PSYCASTS!
Adds an array of powerful psycasts focused on melee combat.

Thanks to @Oracle of Thessia for the icons, they are amazing.













  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: psycasts, powers
10 Comments
FripouilleSaharienne 21 Jun @ 2:24pm 
If the modder doesn't respond, try to use Cherry picker to get rid of fatal blow and use RIMMsquol to change fatal blow's need of melee weapon.
Hattsworth 1 Jun @ 10:55am 
Little annoying that they require a melee weapon to use any of the psycasts. Something like Fatal Blow feels like it should be some kungfu bullshit and not need to actually be carrying a weapon. Would be nice to have that as a config option.
Realm Imp 18 May @ 7:38am 
L5 is just too op
_Loriik_ 28 Mar @ 8:35am 
@Catlord9001 In my experience with Vanilla Psycasts Expanded/VPE this mod would likely not be compatible with it due to it building off the vanilla royalty psycasting system instead of the VPE system.
In terms of looking for melee psycasts to use in the VPE system, warlord has viability for a melee build and if you have another psycaster for range the frostshaper can freeze people to stop 'em from running away from your melee guy.
Mlie  [author] 6 Dec, 2024 @ 2:45am 
@Catlord9001 I dont know, I dont really use the VE stuff
Catlord9001 6 Dec, 2024 @ 2:37am 
Is this compatible with VPE? I know that Alpha Animals has the same (or similar) psycasts with VPE compatibility, but AA also has many, MANY other things than melee psycasts, none of which I want.
TeH_Dav 5 Dec, 2024 @ 6:38am 
I stand corrected!
Gerewoatle 3 Dec, 2024 @ 7:57am 
@TeH_Dav - This mod existed well before VPE.
Mlie  [author] 2 Dec, 2024 @ 10:01pm 
@TeH_Dav You would have to ask the original author about where they got their inspiration for them. But in my experience its usually the other way around when it comes to the VE mods.
TeH_Dav 2 Dec, 2024 @ 1:37pm 
Are these just combined psycasts from VPE and Alpha Animals?