RimWorld

RimWorld

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Hunterphage Xenotype (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5
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19.219 MB
2 Dec, 2024 @ 11:03am
21 May @ 11:56am
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Hunterphage Xenotype (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of BlackMarket420s mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3030775138



[dsc.gg]
[github.com]



Adds a new xenotype "The Hunterphage" in your rimworld playthrough, along with new weapons and apparels to use, new buildings to research and build, new items and drugs to abuse, and a faction that you can interact or conquer.

The hunterphage xenotype is inspired by my favorite game growing up "Dungeon Blitz", preferably the rogue discipline "Shadow Stalker". Some of its abilities are paying homage to my most used rogue discipline, and its abilities are a little bit crazy, but hey, so is the Shadow Stalker that the xenotype is paying homage to.

The rest, like weapons and apparels, are referencing other games, and what are these games you ask? Well, it's up to your eagle eyed vision to spot those references :3

I bet you're wondering and ask why I made this mod in the first place eh? The answer is, well, for fun ofc. I just want to play as a bad-ass hunter with shadow stalker abilities, and create a hunters covenant to dominate other neighboring factions, all while looking good doing it.

The Hunterphage mod is just a precursor of other projects I have in mind, so look forward to it!













































"Planned Projects Underway"
- New enemies and enemy faction "The Army of Fetid Corpse"
- Chemfuelpunk, it's Dieselpunk but chemfuel
- Chemfuelpunk Vehicles

Q: Is it safe to add mid-save?
A: Probably, but the faction wont appear if you do. But I bet you can fix it with a few mods.

Q: Is it CE compatible?
A: No, I don't make CE patches, sorry. Please ask the authors of CE instead.

Q: Do you take commissions?
A: I sure am! Just message me on Rimworld Discord, or DM me on Discord https://discord.com/invite/rimworld.

-RimWorld is owned by Ludeon Studios


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: xenotype, hive faction, hunter

| tags: xenotype, hive faction, hunter
71 Comments
Mlie  [author] 10 Jul @ 2:50am 
@anantasak5g Updating all my mods, see discord for progress
anantasak5g 9 Jul @ 11:38pm 
1.6 pls!
Gexi_TheHundredth 3 Jul @ 10:39am 
Did a bit of toying around, and in Character Editor it shows the backpack in the apparel section, but in the normal ui it shows it in the equipment and when I try to 'force wear' it only says 'force equip'. Lemme see if I can get my game to actually use the Steam overlay and screenshot, I'll share some then
Mlie  [author] 2 Jul @ 10:10pm 
@Gexi_TheHundredth Its worn in the waist slot from what I can see?
Gexi_TheHundredth 2 Jul @ 4:08pm 
It seems that the adventurers backpack is considered equipment, which seems to mean it has not carry cap effect because it cannot be worn as apparel. Any idea how to work around this?
Ezzoh 25 Jun @ 8:44am 
@Mile
Excellent!
[air guitar solo]
Mlie  [author] 25 Jun @ 8:08am 
@Ezzoh Updating all my mods, see discord for progress
Ezzoh 25 Jun @ 7:52am 
Are there plans to update to 1.6?
spongelk 10 Jun @ 2:27pm 
I encountered the same issue as @Potato0, specifically in the hunterphage-specific scenario.

Specifically, this happened when either of the two starter companions (defined by pawn def Companions_Starter) gave birth. I'm assuming the babies born to them try to inherit that pawn def, but since babies are never capable of the skills that a pawnkind HuntersStarter requires, they fail to generate.

I'd restarted the game since then so don't have the error log anymore, but let me know if you need any help recreating this!