Victoria 3

Victoria 3

42 ratings
Assimilation Rework
   
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5 Dec, 2024 @ 3:59pm
15 Dec, 2024 @ 2:50am
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Assimilation Rework

Description
Fixes rampant assimilation and introduces new criteria in general.

1.8.4 the changes to acceptance levels aswell as the right choice to no longer hard gap assimilation by homelands has lead to an unbalanced situation where 20 years after the start half of India is British with 4x as many British (Indians) existing in India than in England proper. This applies to other Empires like Austria and Russia aswell.

So this mod introdues a separate mechanic for assimilation that applies buff or debuffs based on proximity between cultures, state incorporation and so on and so on.

Details:
You can find a detail breakdown and examples as to how strong the assimilation will be over 100 years in the linked picture below:

[i.imgur.com]

How to read the picture
- Left side are criteria that apply a modifer to the vanilla base rate of 0.2% per month
- Next to that are examples of how these modifiers affect pops in different scenarios around the world
- Below the examples you find how much of an example pop is converted in 100 years (1200 monthly ticks)
- The graph below is a graphical representation of the formula used and an inverse of assimilation as it displays how many % of a pop are left after x monthly ticks

Modifiers not in the picture:
- Literacy of a pop below 30% applies a 50% debuff to the rate while > 70% applies a 50% buff.

Honorable mentions:
- also fixes slaves assimilating into primaries
- t1 and t5 acceptance are no longer excluded from assimilation

Game Rules
- make same heritage required for any assimilation to happen to a pop (default off)
- allow smaller share primary culturs to assimilate into the bigger one (default off)
- block T5 cultures in homelands from assimilating (default off)

Plug and play
- you should be able to add this mod on the fly (which will apply default rules however)
- removal should also be possible and then vanilla assimilation mechanics will take over again

Hint
- the vanilla define for assimilation is set to 0 as this mod works with a parallel system
- Vanilla assimilation modifiers like from the decree or public schools are applied at the end and therefore sill benefical to do

Enjoy!
51 Comments
Caracus  [author] 20 Jul @ 3:55pm 
Urgh yeah, imgur purged quite a lot of content. I dont think I still have that picture...
RandomBruh 18 Jul @ 3:46am 
Note: Picture is broken. If steam allows, please try uploading it directly. It's such a shame to see how much information is lost on the internet due to external image hosting sites
Danverryn 13 Jul @ 3:23am 
Seems to be working fine for me @Wongjunkit
Wongjunkit 21 Jun @ 11:20pm 
Does this work in 1.9?
Slimy 31 Mar @ 7:25pm 
I think the picture is broken
Baneslave 3 Jan @ 3:46am 
Does this mod also disable vanilla Pop consolidation?

That is, I am seeing small minority pops hanging around even though they should be assimilated or merged. Smallest of these pops are under 10 in size.

Pop consolidation rule is on Aggressive.
Caracus  [author] 23 Dec, 2024 @ 5:46am 
@Pr0bablySauc3 thats intentional to improve performance over longer time both mechanic related and pop calculation related. Theres currently no performant and easy solution available to sort that issue for states with multiple homelands, maybe when pdx gets around to exposing that part in a better way Ill add it as a rule
Pr0bablySauc3 23 Dec, 2024 @ 5:36am 
@Caracus - I realised that shortly after posting lol. What I did notice is that assimilation only happens to one primary culture - I was playing as the US and all my immigrants were becoming Yankee, even in dixie homeland states
Caracus  [author] 22 Dec, 2024 @ 9:20am 
@Pr0bablySauc3 how did you measure that? If the standard screen that used to display assimilation says its 0 then the mod is working. It is doing it in the background as an alternative system
Pr0bablySauc3 21 Dec, 2024 @ 12:59pm 
I'm getting 0 assimilation at all, despite having pops that should be assimilating