Jagged Alliance 3

Jagged Alliance 3

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BCE Outposts & Mines
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35.569 MB
5 Dec, 2024 @ 9:09pm
31 Jan @ 9:29pm
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BCE Outposts & Mines

In 1 collection by whahappen
Basic Crafting Economy Collection
59 items
Description
v1.18
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BCE Outposts & Mines

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+ two additional mines: water source & coca plant
+ six additional outposts
+ changed income and depletion time of existing mines
+ gain profits from ganja, coca or meth business (optional additional income sources)
+ grow edibles

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+ two additional mines
1. Pirate Rock E4 (outpost) & Water Source E5 (mine, no depletion)
-> harvesting of tomatoes (optional manual labor)
-> harvesting of potatoes (optional manual labor)
-> harvesting of wheat (optional manual labor)
-> harvesting of herbs (optional manual labor)
2. Camp Coca E12 (outpost) & Coca Plant F12 (mine, no depletion)
-> harvesting of coca (optional manual labor)
-> harvesting of apples (optional manual labor)
-> harvesting of bananas (optional manual labor)
-> harvesting of cacao (optional manual labor)
-> production of coca (optional manual labor)
3. Twin Manor L18 (no mine or outpost)
-> deal meth (optional mod content)

->-> BCE Outposts & Mines provides extra income to the player compared to vanilla Jagged Alliance 3 in order to make up for the inceased difficulty and costs this comes with

+ six additional outposts
-> additional attacks depending on your game progress for additional difficulty
-> increased squadsize of the attacks of the 6 new outposts (please play together with BCE Enemies to counter balance autofights and adjust the enemy squad size of existing vanilla JA3 outpost attacks accordingly)
-> changed frequency and target recognition of all existing outposts so that outpost attacks are more likely to conquer back sectors according to your game progress and as well provide a larger variety of possible attacks
-> final outposts provide heavily increased threat and defence to give the player an extra challenge when reaching the locations and areas of the endgame
-> outpost attack become a lot stronger after the world flip event than before and the player has a harder time conquering them back without risking what they still own
-> Basic Crafting Economy mod - which is requirement for BCE Outposts & Mines - increases the Biff event timer from 38 to 78 days so you have a lot more time to prepare
-> altered routes of outpost attacks and diamond case deliveries

+ changed income and depletion time of existing mines
-> several mines have their depletion time increased or put eternal, such as the one in Port Cacao

+ gain profits from ganja, coca or meth business (optional additional income sources)
-> utilize your mercs for production or purchases of said trading goods
-> utilize your mercs to channel the sales all over the map and become the coca king
-> fully optional content for your playthrough
-> sales locations of ganja, coca and meth are heavily supported from the mod BCE Markets and it is suggested to play BCE Outposts & Mines together with BCE Markets to fully use this optional content

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Compatibility & Requirements
+ requires Basic Crafting Economy 4.84+
+ requires Chinese Multitool
+ almost requires BCE Enemies mod, but left open to your decision and desire to do experiments
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350565285
+ suggested to play together with BCE Markets to get all market places to sell your goods in the world
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243635763
+ not compatible with Evermine
+ semi compatible with Tactical AI Project - if you want to mix this, you should in any way use BCE Enemies & Rato's Explosive Overhaul in additon and switch off all mod options of TAIP
+ installation during an existing run can be problematic and some changes do not take effect while others will, it is suggested to start a new run

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Basic Crafting Economy Collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3169772611
(Collection of mods that work well with BCE series)

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16 Comments
whahappen  [author] 30 Jan @ 9:08am 
Update 1.17: Piece of Cake!
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+ Cacao can be harvested at Camp Coca
whahappen  [author] 26 Jan @ 3:26am 
Update 1.16
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+ Outpost sectors maps improved in size and enriched with additional deployments and loot
+ Mine income of Water Source slightly increased
+ Defending units in Water Source & Pirate Rock reduced
Captain Rex 19 Jan @ 6:28am 
awesome!
whahappen  [author] 18 Jan @ 3:10pm 
Update 1.12
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+ Fixes the before mentioned bug
+ More optimizations
whahappen  [author] 18 Jan @ 1:14pm 
I can confirm this bug. It must have been created with last update. If you got the option to use previous version until I search for a fix, that would help. It should be availble from either steam or nexusmods.
Captain Rex 17 Jan @ 10:40am 
I have a bug, i'm not sure if it is from this mod but this is the one that is looking like it the most since is does stuff in that area, i'm using only the collection and at the pirate rock outpost the enemies are "stuck" and can't leave the hilltop in the tactical map. To try debugging, i used the cheat console for unlimited AP to test and i could not get into the hilltop either, there is a gate and a small door in one of the sides of the outpost but i could not go through it and neither could from the other side as the woods stop me too.
whahappen  [author] 10 Jan @ 12:48am 
Update 1.09
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+ harvest wheat @ Water Source
+ harvest apples, bananas & oranges @ Camp Coca
whahappen  [author] 29 Dec, 2024 @ 6:51am 
whahappen  [author] 28 Dec, 2024 @ 11:11pm 
It should work. Did you install discord first or use it in web browser? If the latter, maybe try a different browser or installing it first?
Ruzen 28 Dec, 2024 @ 4:14pm 
Hey, I've been trying to join the discord
https://discord.gg/NU5UTw88YS
but it says the link is invalid?!