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Dwarf factions are a nightmare to fight. Stopping a wave of Ironbreakers before they blow up your frontline is tough. Most armies have heavy Irondrake&Trollhammer Torpedo support and will shoot down your single entities FAST. Picking those deathballs apart feels like defusing a bomb. Miss one step and the entire operation literally goes up in flames.
Ironically, this mod has made me way, way wearier or committing diplomatic blunders. In the vanilla game, I felt confident that if I triggered one too many wars, I could probably win a couple battles and strike a quick peace deal. Now, I don't feel confident AT ALL.
I'd say that this mod has made the game substantially more fun for me, both in and out of battle. Thank you so much!
I could possibly modify another table to designate a specific unit, but that would be a lot of work and require me to do datacoring. It would however be interesting to do it when I find the time and motivation.
Absolutely. And to know what unit corresponds to "wh3_default_land_melee_infantry_main_frontline_swords_high_quality" you can look in the table: "cdir_military_generator_unit_qualities_tables".
Question: For the following example: Within a faction's template key like for WH_Azazel_Land_2 ... let's say tied to unit group key such as wh3_default_land_melee_infantry_main_frontline_swords_high_quality ... next to it in column titled ratio there is a value of 50. Is that supposed to represent that units falling in this category should represent about 50% of that army's template layout?
Thank you for clarification.