Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Doomstack
   
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File Size
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783.133 KB
6 Dec, 2024 @ 7:38am
1 Jan @ 5:42am
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AI Doomstack

In 2 collections by Le druide
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Description
Really dangerous AI armies.

AI will create armies of only high-tier units if its economy and infrastructure allow it.

How :
This mod edits a table that tells AI : "Here are the ideal army compositions you should aim for". There are several ideal army compositions per faction, which allows for variations. I made sure to respect the strengths of the different factions. For example, I insisted on artillery for the factions that have the most powerful. I also reserved a 100% heavy cavalry composition for the factions that have it. And generally speaking, you will see much simpler and more brutal army compositions with much less ranged units.

Why :
In the base game, these tables require the AI ​​to create very heterogeneous armies (probably to serve as a showcase for the player to see all the units in the game). The problem is that in the endgame, low-level units take the place of more powerful units, which weakens the AI's armies. So, to rebalance this, instead of dragging the player down by limiting him with caps, this mod allows the AI ​​to compete with the player's invincible armies (doomstack) by recruiting powerful armies as well.

Warning :
This mod will considerably increase the difficulty of your campaign (especially in endgame).
For those who know it, you can consider this mod as a hardcore version of AI Recruitment Unleashed.
16 Comments
powerofthedarkside93 13 Jan @ 12:41pm 
Great mod! Thank you.
Le druide  [author] 16 Dec, 2024 @ 2:44pm 
maxerff : This is great feedback and it reinforces my belief that I'm onto something with this mod. Thanks, have fun !
maxerff 16 Dec, 2024 @ 12:52pm 
I was about to complain to myself that the game was too hard, throwing wave after wave of extremely lethal armies at me. Then I remembered that I had subscribed to this mod. If that's not a compliment I don't what is :) Man, it is BRUTAL!

Dwarf factions are a nightmare to fight. Stopping a wave of Ironbreakers before they blow up your frontline is tough. Most armies have heavy Irondrake&Trollhammer Torpedo support and will shoot down your single entities FAST. Picking those deathballs apart feels like defusing a bomb. Miss one step and the entire operation literally goes up in flames.

Ironically, this mod has made me way, way wearier or committing diplomatic blunders. In the vanilla game, I felt confident that if I triggered one too many wars, I could probably win a couple battles and strike a quick peace deal. Now, I don't feel confident AT ALL.

I'd say that this mod has made the game substantially more fun for me, both in and out of battle. Thank you so much!
Le druide  [author] 12 Dec, 2024 @ 3:12pm 
Zach : I made sure to include high tier ranged units when they had specific entries. But unfortunately, most factions just have a generic "backline ranged unit" line that includes all tiers... Which I preferred to leave at zero. So yes, this mod drastically reduces the number of ranged units in AI armies.
I could possibly modify another table to designate a specific unit, but that would be a lot of work and require me to do datacoring. It would however be interesting to do it when I find the time and motivation.
Zach 12 Dec, 2024 @ 2:55pm 
For the reduction of ranged units, is that of low quality ranged units or ranged units in general? It would be nice if AI armies had better compositions to include high tier/quality ranged units instead of tier 1-3 'meh' ranged units. Especially factions with hard hitting ranged units like dorfs for example
Le druide  [author] 8 Dec, 2024 @ 2:17pm 
Wiid : Faction ID used in all "cdir_military_generator" tables doesn't match faction list IDs that can be found in other tables. So we can't add any I guess. Unless we can find a table that links "cdir" faction IDs to normal faction IDs. Happy hunting !
Wiid 8 Dec, 2024 @ 2:07pm 
Stuff like Azazel_Land makes me think that you can set up templates for specific lords but I dont know what table connects those templates to the factions. Throgg and Wulfrick and most other LL dont have specific entries in those tables.
Le druide  [author] 8 Dec, 2024 @ 2:04pm 
Not_My_Spiderman :
Absolutely. And to know what unit corresponds to "wh3_default_land_melee_infantry_main_frontline_swords_high_quality" you can look in the table: "cdir_military_generator_unit_qualities_tables".
I Have No Enemies Brother 8 Dec, 2024 @ 11:49am 
@Wild

Question: For the following example: Within a faction's template key like for WH_Azazel_Land_2 ... let's say tied to unit group key such as wh3_default_land_melee_infantry_main_frontline_swords_high_quality ... next to it in column titled ratio there is a value of 50. Is that supposed to represent that units falling in this category should represent about 50% of that army's template layout?

Thank you for clarification.
Wiid 8 Dec, 2024 @ 10:43am 
That was the plan I just need to know if you can code it to specific lords because I dont want 'all' the Norscan lords rocking full troll armies.