Quasimorph

Quasimorph

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Cap Melee Attacks
   
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File Size
Posted
Updated
2.950 MB
6 Dec, 2024 @ 10:02am
2 Feb @ 1:22pm
5 Change Notes ( view )

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Cap Melee Attacks

Description
Quasimorph Cap Attacks


Limits enemy units to a maximum of two melee attacks per turn. This affects fast moving units such as spiders that have four AP.

For example, a four AP unit like a spider can still move up to four spaces, but it can only use up to two of its four AP to attack.

Examples:
  • Move 4, Attack 0
  • Move 0, Attack 2
  • Move 2, Attack 2

This only affects melee attacks and not ranged attacks.

Vs. Game Difficulty

This differs from the game's difficulty settings as it does not reduce the total number of AP's, just the max melee attacks.

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Save to add or remove at anytime.

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Thanks!

Source Code

Source code is available on GitHub at https://github.com/NBKRedSpy/QM_CapAttack

Change Log

1.1.0
  • v0.8.5 compatible.
6 Comments
nbk_redspy  [author] 16 Mar @ 10:57am 
Compatible with the 0.8.6 opt in beta
nbk_redspy  [author] 2 Feb @ 1:23pm 
v0.8.5 compatible.
nbk_redspy  [author] 2 Feb @ 7:51am 
Research for 0.8.5 compatibility status: In verification queue.
nbk_redspy  [author] 25 Jan @ 6:46pm 
It's on the list. I'll post here when it is done.
harteos 23 Jan @ 1:56am 
Don't work in 0.8.5
The Great Clown Paulgy 29 Dec, 2024 @ 12:20am 
makes sense why spiders are so over powered