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If you are a fan of widescale micromanagement, then this mission will definitely scratch that itch.
Please understand that I am not giving this mission 3 of 5 stars because I think it is bad. I recognize the potential that this mission has to be a true masterpiece, however with adjustments to pacing and scale, I have no doubt that this mission could fully achieve its potential.
Meanwhile your massive fighter formation in the gulf has forgotten that you had them on weapons free to deal with the waves of fighters that they spawn on top of, and to be honest, at this point you've probably forgotten to check already while dealing with the other attention sinks that exist within this mission.
The chaotic nature of the opening moments does a wonderful job of representing the intensity and brutality of modern naval warfare. The scale and ambition behind this mission are truly impressive, and it is clear that it is intended to present the player with a hefty challenge.
Within the first 30 seconds of taking control of your forces you are immediately beset by WAVES of fighters, you have not 1 but 3 submarines in direct harms way, and you have 2 surface fleets, that are nearly too far away to be of any assistance in clearing up the mess and whose only purpose seems to be to draw the players attention away from the main area of operations.
Within the next 30 seconds you are also confronted with massive waves of bombers with no nearby aircraft available to intercept, and due to game engine limitations, even launching fighters from the nearest airbase, some of the bombers are guaranteed to get through.