Sea Power

Sea Power

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Fleet Survive
   
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7 Dec, 2024 @ 9:51am
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Fleet Survive

Description
Spring 1989, the cold war turns hot. You are the commander of a powerful Soviet task force, making a run from the White Sea to prosecute convoy interceptions in the Atlantic. In preparation for war, NATO has postioned submarines in the area. In addition in the first few days of war, NATO has cleared air defences from the Murmansk Oblast. Long distance escorted B52s are a major threat. Civilian air and sea traffic is present. Navigate your fleet to the marked area, through the gauntlet of enemy assets. Good luck Comrade.
5 Comments
rgreat 19 Jan @ 4:44pm 
Thousands of harpoons and dozen of enemy submarines from all directions?

Kind of overkill.
rgreat 19 Jan @ 4:42pm 
Outside of lags, is this even posible?

Maybe some kind of kamikaze mode with all fleet to only save CV?

Or pure cheesing your way out, running awayfrom hordes of enemy submarines in some unusual direction?
モーニングスター 12 Dec, 2024 @ 8:44am 
R7 5800X, 64GB RAM, 4070S lags like crazy.

I'd say referencing your setup when testing the scenario might be helpful for people in the future.
Dr Dan  [author] 12 Dec, 2024 @ 7:18am 
Please note that this scenario uses a lot of units and some users have reported it to be a little laggy, only use if you have a high powered rig. Created on Intel Core I9 13900KF, 32GB RAM, RTX4090, which ran OK.
モーニングスター 11 Dec, 2024 @ 7:08am 
I find that all scenarios with 30+ units to be extremely laggy even with 64GB of RAM. Not sure if this is optimization issue or scenarios aren't supposed to have that many ships.
Just mentioning, it's almost unplayable.