Left 4 Dead 2

Left 4 Dead 2

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WWZ Inspired Aiming! - READ DESCRIPTION
   
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Game Content: Scripts
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669.000 B
7 Dec, 2024 @ 1:29pm
8 Dec, 2024 @ 9:22am
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WWZ Inspired Aiming! - READ DESCRIPTION

In 1 collection by Doc903
L4D2 Update - No Conflicts
158 items
Description
This is more so a visual feature, but I do recommend having your crosshair enabled, as this is not seemingly functional with custom crosshairs that required "crosshair 0" to be set. Essentially, if you can see in the video, this will zoom your sights in. What the video doesn't show, that I will update soon, is that the crosshair is disabled by default with the "aim.cfg". It becomes visible upon aiming, disappearing once more when aiming is stopped.

With suggestion from Kurochama, I have added a premade config inside the VPK for this mod, labeled "aim.cfg". Using something like GCFScape, you can extract the .cfg. Move the .cfg to your config folder:

steam\steamapps\common\Left4Dead2\left4dead2\cfg

When you move it, open your "autoexec.cfg" with either Notepad, or Notepad++, and type in "exec aim.cfg".

PLEASE NOTE THAT THIS WILL OVERRIDE YOUR CURRENT RIGHT-CLICK BINDING, or "mouse2".



5 Comments
Doc903  [author] 8 Dec, 2024 @ 9:22am 
Alright, updated then, then I'll update the description.
kurochama 7 Dec, 2024 @ 10:47pm 
I'm not sure if a "*.cfg" file inside the vpk can be loaded automatically. But at least if you put that "aim.cfg" in the vpk, people can take a look into the "aim.cfg" so they can copy-paste the "aim.cfg" or simply just the alias settings to their own cfg files.
Doc903  [author] 7 Dec, 2024 @ 9:43pm 
Yeah, true. Will having the aim.cfg in the vpk allow it to be targeted by keybinds?
kurochama 7 Dec, 2024 @ 7:08pm 
After checking what's inside the vpk file, probably you can also put the cfg file that already has your alias settings on your guide, in case if there's anyone who has difficulty in following each step on your guide. Most people usually know how to change key binds, so if there's a cfg file with your alias settings in it, they'll only need to change the keybinds in case if they want to use other keys.
Doc903  [author] 7 Dec, 2024 @ 3:07pm 
I also recommend using 1/2 of whatever your current playermodel and weapon FOV is, so that you get a good zoom.