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I'm using 2035 Armories - Arma 3 Weapons and GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense. Both are specifically made for CE and offer options to avoid duplicates via the vanilla framework, referring to CE weapon sub-mods. So I currently have the RPG-7 from the Arma mod enabled, which disables the RPG-7 from the CE sub-mod, but it doesn't recognize that there's still an RPG-7 from the local mod.
Of course, I could cherry-pick, but that's the most inconvenient solution. Still, great weapon mods overall!
I'll look into giving them both tracking once its part of release CE.