Sea Power

Sea Power

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Rough Night
   
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Timeframe and Location: 1980s, Fictional, Atlantic
Mod Type: Single Mission
Alignment: NATO
File Size
Posted
Updated
54.456 KB
8 Dec, 2024 @ 4:58pm
7 Jun @ 9:54pm
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Rough Night

Description
It's late 1986 with the war reaching a stalemate within west Germany. The soviet sub campaign has picked up and started to become more bold with its attacks on allied shipping.

Your patrol has been sent out by command to search for subs they believe has been harassing supply ships trying to deliver to Denmark. Bad weather may complicate the mission and reports of high civilian activity in the area.

This is my second mission so there maybe some roughness to this still... Feedback is very much welcome I did spend sometime trying balance this mission out.

Spoilers for those who wanna know what's up before playing or if you are lost.


I lied there is no subs... My thought on the design of this mission is bad intel has led you to this area but you are given a welcome surprise, You are to sink the subtender and her escorts to win the mission.

Yes, I have balanced it so you do lose the two Knoxs, so you don't lose the ships with the ASMs onboard. If you do manage to keep them alive count that as a mega win.

The spy ship identification is random and as far as I can see I cannot really control this.