Total War: WARHAMMER III

Total War: WARHAMMER III

96 ratings
blood knight banner lance
   
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graphical
Tags: mod
File Size
Posted
8.254 MB
9 Dec, 2024 @ 9:18am
1 Change Note ( view )

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blood knight banner lance

Description
This is my first time making a mod,I have added a lance with a banner to the Blood Knights, currently with only one variant.
这是我第一次制作mod,我给血骑士添加了带有旗帜的骑枪,目前只有一个变体





15 Comments
你工人爷爷来打游戏了"/  [author] 3 Jul @ 12:06pm 
@headthief 还能用
headthief 29 Jun @ 5:09pm 
@你工人爷爷来打游戏了 大兄弟,这mod失效了
FilipGeorg95 14 Dec, 2024 @ 2:34am 
Dear creator, is there slight chance you give the Knights a living black horse that will still wear the blood armor as barding please ?
juanliam 12 Dec, 2024 @ 10:52am 
Hi superb mod that was missing the banners could you do the same thing for other unitee or other faction my friend?
你工人爷爷来打游戏了"/  [author] 11 Dec, 2024 @ 11:40pm 
@Eypick Conqueror:
1.Chivalrous Animation
2.Battle Weather Overhaul
3.Brutal Battles
4.https://www.bilibili.com/video/BV1bZ4y1z7j4/?vd_source=cdb295f85e35737225f516cdecc20ece

@BasedMemes
Thanks, I'll refer to your mod's skeleton and make the animation when I have time.

@Vlady the Impaler
Thanks, it will be come when i learn how to add skeletal animations.

@EggOnLegs
Thankyou
Eypick 11 Dec, 2024 @ 6:00pm 
What mods did you use to get that screenshot?
BasedMemes 11 Dec, 2024 @ 4:47pm 
Gratz on your release. You will need to make these an animated prop if you want any kind of cloth physics. This will make all of them use a prop unless you follow the guide I made for animated prop variants in the den. You can use the skeleton/anim I made for the Blood Dragon Champions in Champions of Undeath :)
Vlady the Impaler 11 Dec, 2024 @ 4:54am 
Amazing, would be so good if it used cloth physics like other assets in the game!
EggOnLegs 11 Dec, 2024 @ 2:59am 
Subbed, this is one of the best screenshots I've ever seen, perfect.
你工人爷爷来打游戏了"/  [author] 11 Dec, 2024 @ 12:10am 
@juanliam You're welcome.
@headthief 我计划的是后面有时间的话会给许多骑兵加上旗帜
@skooma sure
@Sin This is my first time using Blender to create and import models, so I'm not very familiar with the general process of modeling and texturing. However, I think I'll gradually improve it later and then add skeletal animations.