Starship EVO

Starship EVO

53 ratings
PFS - CC - Basilisk Cruiser
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1.745 MB
9 Dec, 2024 @ 11:32am
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PFS - CC - Basilisk Cruiser

In 1 collection by Lord Commissar
Phoenix Fleet Systems
15 items
Description
Overview
Hull Strength: 2,434,525
Shield Strength: 6,672,000
Shield Recharge: 33s
Power Ratio: 0.70 (steady state)
Heat Ratio: 0.28 (steady state)
Max Speed: ~190 m/s
Warp Range - 22.89 LY
Crew: 20: 1 Captain, 1 XO, 2 Helm, 4 Gunnery, 2 Med, 2 Culinary, 6 Technicians, 2 Security

Weapons

Fixed Weaponry (Pilot Controlled)

2x 2m Beam Cannons
- Recharge - 6 s
- Total Hull/Heat Damage - 20160/432000
- Range - 2 km

3x 2m Recoil Cannons
- Recharge - 5 s
- Total Hull/Heat Damage - 67200/45000
- Range - 2.7 km

4x 1m Recoil Cannons
- Recharge - 5 s
- Total Hull/Heat Damage - 11200/15000
- Range - 2.7 km

8x 0.5m Sniper Cannons
- Recharge - 2 s
- Total Hull/Heat Damage - 1120/6000
- Range - 8.1 km

Total Fixed Weapon Damage - 99,680/498,000

Turrets

16x Pulse Laser Turrets, each with 4x 0.25m Beam Cannons
- Recharge - 3 s
- Total Hull/Heat Damage (per Turret) - 316/7876
- Range - 2 km

6x Heavy Recoiler Turrets, each with 2x 1m Recoil Cannons and 4x 0.25 Beam Cannons
- Recharge - 3 | 5 s
- Total Hull/Heat Damage (per Turret) - 8400/10500 | 316/6752
- Range - 2.7 | 2 km

4x Recoiler Turrets, each with 2x 0.5m Recoil Cannons
- Reacharge - 5s
- Total Hull/Heat Damage (per Turret) - 1576/2062
- Range - 2.7 km

Total Turret Damage - 63,656/237,776

Hotkeys - Pilot Seat (Left Seat on Bridge)
Primary - Fire Heavy Fixed Weapons (2m Scale Beams and Recoil Cannons)
Secondary - Fire Light Fixed Weapons (1m Scale Sniper and Recoil Cannons)
3 - Activate/Deactivate Dorsal Fuel Port
4 - Warp Drive On/Off
G - Deploy/Retract Landing Gear
Use the Middle Slider in the Cockpit to Adjust Sublight Thrust Power

Hotkeys - Turret Controllers
Primary - Fire Recoil Cannons
Secondary - Fire Beam cannons

*The copilot seat controls all ventral turrets, where every other gunner seat controls one of the Heavy Recoiler turrets

Other Notable Systems
- The ship has fully functional water processing and extractors for all fluids of interest (oxygen, hydrogen, water). There are cutoff valves in the Life Support rooms to prevent water from reaching the electrolyzers, if one desires to store water instead of process it.
- Water extractors are at the tip of the ventral fin, so you only need to dip it into a body to get some
- Oxygen and Hydrogen extractors are placed along the dorsal and mid sections

- All the windows (except the Bridge) can be closed. Just find the nearby switches.
- The Bridge can be shifted be red/blue lighting via the commander's stand
10 Comments
BlackTigerAce 23 May @ 7:04am 
not only it looks insane, stuff also functional, the design is great, someone who build this is just has 300% creativity skill, i dont think i can design similar ship with good looks or even has great functionality at all, 100/10, gg
Star_Kindler 19 May @ 10:35am 
This is INSANE! Absolutely beautiful design!
Burger 28 Feb @ 7:39pm 
heavy
BadTripped 28 Feb @ 1:43pm 
The ship is falling when im out of the ship, why?
JohnStar145 17 Dec, 2024 @ 5:47pm 
ahh ok thank you
Lord Commissar  [author] 17 Dec, 2024 @ 4:03pm 
cargo ramp mid-ventral area
JohnStar145 15 Dec, 2024 @ 6:31pm 
uhm... question: where do we enter this ship from the outside without noclipping?
Rhea.licious 13 Dec, 2024 @ 3:16am 
Amazing! Also yeah the shield hall makes me uneasy too lol
Lord Commissar  [author] 12 Dec, 2024 @ 3:40am 
The Navy life is not for everyone
Indiana Leviathan 11 Dec, 2024 @ 5:53pm 
anyone else feel extremely uneasy in the shield hall?