Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Harder Difficulties
   
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Tags: Mods
File Size
Posted
Updated
98.897 KB
9 Dec, 2024 @ 3:35pm
2 Aug @ 8:13pm
4 Change Notes ( view )

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Harder Difficulties

In 1 collection by Korvexx
Extended Pain
27 items
Description
This mod adds hardcore difficulties and changes the overall difficulty of the game besides the selectable settings.
I recommend using my other mod 'Bigger Systems' ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3381865361 ) with this, so that the increased amount of wandering pirates with their larger travel distance fit better into normal gameplay.

The new difficulties*** are called:
• Combat Difficulty: 'Magister militum', 'Emperor'
• Economic Difficulty: 'Master Starwright', 'The Creator'
• Crew/Fame Difficulty: 'Exiguous', 'Vanishing'

There are more changes made to the game to make it harder which are not included in the selectable difficulty settings.
Wanted status:
• Increased Search&Aggro Radius (4000 -> 5500)
• Increased duration of 'Wanted' status (60 -> 180)
• Decreased police spawn distance by 1000

(wandering) Pirate spawns:
• Increased general spawn-rate (max 45)
• Slightly decreases the minimum distance to certain tags (sun, station)
• Slightly Increased patrol radius (7500 -> 8500)


Thank you 'MangodachsLPgaming' for the inspiration to make this difficulty mod.


***: The exact changes made to the specific difficulties can be viewed by hovering over the difficulty tile in-game
Popular Discussions View All (2)
0
2 Aug @ 8:08pm
PINNED: Report a Problem
Korvexx
0
2 Aug @ 8:07pm
PINNED: Suggestions
Korvexx
4 Comments
Korvexx  [author] 3 Aug @ 3:07am 
I get your point and will look into what I can do!
drzomboss 1 Aug @ 2:33pm 
things are too durable but i dont like doing less damage its not fair
drzomboss 1 Aug @ 2:32pm 
it would be cool to have a dififculty that doesnt change the damage you do but just makes everything take more damage, you and the enemies
Korvexx  [author] 10 Dec, 2024 @ 1:09pm 
If you have any suggestions for more difficulties, feel free to open a discussion!