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There is no way to practice Lunar patterns in Cute mode, but you can use the ToyBox instead.
Thanks for the report.
It turns out it was completely my programming bug XD
I've fixed it.
___
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_steam_controller:
divide by zero############################################################################################
gml_Script_scrbp_fire_bullet_line_random (line 8)
gml_Script_bp_dark2_line_randomized (line 51)
gml_Script_scr_pattern_update (line 33)
gml_Script_scr_pattnetbuff_create_pattern_e (line 77)
gml_Script_scrc_o_enemy_attack_var (line 23)
gml_Script_protobuild_decode_to_map (line 70)
gml_Script_scr_steam_handle_packet (line 57)
gml_Object_obj_steam_controller_Step_0 (line 11)
ほとんどの敵が元ネタありです! 気づいて貰えて嬉しいです〜
確かに、東方はスキル回しみたいな概念無いですものね〜。。。
スキルに関しては私も色々思うところはあったりします。(私も弾幕攻略中はスキル考える余裕が無くなります。。。)
プライマリだけに絞ることもできるかもしれませんが、キャラ差が大きくなってしまいそうだし、ラビスチの醍醐味もできる限り残したいなと思ったり。
The bullet colors are designed to match the base color of the enemy, so they can't be freely changed. The transparency also can't be adjusted :'(
I'm really happy to know that someone who has played Touhou (like you) is playing this mod! :D
As you mentioned, that bullet pattern is based on "Imperishable Shooting." I also want to remove those indicators, but at the moment, there's no way to do it :(
I'm hoping that mino_dev will release an API to remove the indicators.
the bullet movement is so simple that it does not need indicators, and the indicators are so prominent and opaque that the attack becomes harder to dodge due to lack of visual clarity.