RimWorld

RimWorld

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Lord of the Rims - Dwarves Continued
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
10.473 MB
12 Dec, 2024 @ 7:47am
1 Change Note ( view )

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Lord of the Rims - Dwarves Continued

Description
1.22.0.3 (10-30-2022)

Adds Dwarves to RimWorld.

Unofficial Update for RimWorld 1.5

Includes:
Playable Dwarven race.
Starter Dwarven scenario.
Three Dwarven factions. One of which will start hostile to players.
Mountable (with Giddy-Up!) giant boars.
A new quest to raid a randomly generated dwarven mountain fortress from a certain foe.
Also includes Dwarven armor, weapons, doors, walls, furniture, and toys.

Requires:
JecsTools, DoorsExpanded, and Humanoid Alien Races

**Special thanks to Mlie, a hero in our darkest hour**
**Mlie's updated**
- Added support for Combat Extended
- Fixed starting goodwill with Empire
- Added Royalty-titles support, via SoongJr
- Giant Boars should spawn in more biomes, via leugimimi

**Known Issues**
- Dwarven Fortress incident is to be fixed

Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell, Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell

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Changelog
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1.22.0.3 (10-30-2022)
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A minor sound fix for Dwarves

1.22.0.2 (10-24-2022)
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Dwarven beards now show through many types of helmets as expected

1.22.0.1 (10-23-2022)
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Changes clipFolderPath to clipPath

1.22.0.0 (10-21-2022)
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New Dwarven meme; Dwarven culture; Dwarven food preferences; and Dwarven symbols and text generators

1.21.0.2 (10-18-2022)
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Removes XML patching error in 1.3 and 1.4 unstable relating to Giddy-Up

1.21.0.1 (10-17-2022)
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Removes red error associated with Roaylty for RimWorld 1.3

1.21.0.0 (08-15-2021)
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Updated for RimWorld 1.3

# Changelog for LordoftheRimsDwarves

1.0.13.0 - Missed the HillClan for selectable at gamestart


1.0.12.0 - Number of factions should now be selectable on game-start


1.0.11.0 - Missed the 1.3 Royalty patch-folder


1.0.10.0 - Updated for 1.3, as soon as the doors-mod updates


1.0.9.0 - Refuelable toggles added, Giant Boars should spawn in more biomes. Thanks leugimimi!


1.0.8.0 - Fixed some errors connected to the update of Humanoid Alien Races 2.0


1.0.7.0 - Royalty-titles support


1.0.6.0 - Missed one tag


1.0.5.0 - Fixed a faulty tag in the race-definition


1.0.4.0 - Fixed starting goodwill with Empire


1.0.3.0 - Fixed an issue with the beards


1.0.2.0 - Added support for Combat Extended


1.0.1.0 - Fixed faction definitions with decay and enemy-tags


1.0.0.0 - First publish

18 Comments
Wyrtromm 30 Jun @ 11:54am 
Same as others: No wounds and spawn Fully Healed. If you can solve that its very funny play
S4phir4 24 Apr @ 2:26pm 
same "Fully healed" spam alert :(
Linarkspain 5 Apr @ 7:15am 
"Fully healed" spam alert also happening to me. Can't do anything about it. It's so annoying I had to restart without the mod. A pity :(
Astronut7 23 Mar @ 8:34pm 
These Lord of the Rims mods are fantastic! Any word on whether the Ents will get updated to 1.5?
Probably Lime 20 Mar @ 9:01pm 
Would it be possible to get a version of this without the custom race? HAR doesn't play nice with my mod list for some reason.
Jayy2xx 23 Feb @ 12:28am 
Is there a way to configure dwarven shields to be dual wieldable?
Aziz 17 Jan @ 3:08pm 
spam that the dwarf is fully healed although it is not
constant spam that made me play a new save
largejaroalmonds 6 Jan @ 4:29pm 
I get the bleeding issue with both the Elves and Dwarves mods.
Epichiddeninja 4 Jan @ 10:27am 
Same here
=][= Milante 3 Jan @ 12:00am 
I'm getting the same strange wound behavior. No bleeding, no getting patch up, and then constant spam that the dwarf is fully healed until I remove the wound via dev mode.