Total War: WARHAMMER III

Total War: WARHAMMER III

565 ratings
Bruiser Careers
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Tags: mod
File Size
Posted
Updated
288.509 MB
12 Dec, 2024 @ 10:23am
4 Apr @ 1:24pm
7 Change Notes ( view )

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Bruiser Careers

In 1 collection by Calm&NormalTime
Calm's Ogre Mods
10 items
Description
Features
As promised. Adds the career options from my Bruiser mod to the newly added CA Bruiser.
Does not require the original mod.
Also adds the mournfang mount, and replaces their generic rally ability with a custom ogre version with its own unique icon.


Careers
Careers are mutually exclusive skill options, available as mounts in Custom Battle and Campaign. Each career will change the stats, abilities, attributes, animations and appearance of your bruiser.












Special Thanks
Big thank you to Drunk Flamingo for making the script that swaps the Bruiser's unit cards and 3d portrait upon choosing a new career.

More for the Maw
A collection of my mods for the Ogre Kingdoms
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2797369258

Buy me a coffee
https://ko-fi.com/calmnormaltime
180 Comments
REITERPALLASCH 19 Jun @ 12:08pm 
@shangrila
I can confirm that the two mods overlap and half of the careers are unavailable. Hopefully someone will make a patch
Skullgar 18 Apr @ 9:08am 
Yeah it works 100% fine in multiplayer. Any possible issue would be fixed permanently after a single desync reload too, but shouldn't be an issue.
NorscanWarlord 17 Apr @ 5:55am 
Nice, I'll give it a go then
Calm&NormalTime  [author] 17 Apr @ 1:34am 
The only script is one for swapping out the bruisers unit cards to match the skills they pick, so there should be no desync issues
NorscanWarlord 17 Apr @ 12:09am 
has anyone tested this mod in multiplayer? if so, does it play nice? no crashes etc?
Calm&NormalTime  [author] 15 Apr @ 3:42am 
Its not. Read the description
Skullface0666 14 Apr @ 7:08pm 
hey bud is it just for Golgfag? if so how does it work?
shangrila 5 Apr @ 4:04pm 
Just a heads up, it looks like this conflicts a bit with maffers' Expanded Hero Skill Trees mod.

I've got Drunkard and Broadsider available as normal, then Bodyguard locked behind a different skill. None of the others are showing up. Guessing it's because you're both using the same row.

Everything seems to work fine for both mods, just looks like they're overlapping.
Skullgar 27 Mar @ 8:58am 
Man, I would pay good money for a full Fomorian ogre faction. Reminds me a lot of the Millwood Knights from Dark Souls 3, who I also loved.
Calm&NormalTime  [author] 26 Feb @ 4:59pm 
thanks for taking the time to make the summary. I'll also add that
Drunkard: lowered armour piercing, gains anti infantry damage, combined with whisky breath specializes in clearing chaff
Smeltergut. Gains armour sundering attacks and higher splash damage max targets
Pit fighter and ironhide gain anti large damage
sellsword, gains magical attacks, anti infantry damage and higher splash damage max targets, making him very good at killing elite demon infantry
Kurobuta, ironhide, pitfighter, and broadsider all get lower splash damage max targets, as they either specialize in taking down large targets, duelling other agents, or ranged attacks