Total War: WARHAMMER III

Total War: WARHAMMER III

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Wrathmonger And SkullReaper Rebalance
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444.415 KB
13 Dec, 2024 @ 2:54pm
13 Dec, 2024 @ 4:47pm
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Wrathmonger And SkullReaper Rebalance

Description
Wrathmongers & Skullreapers

First off the Skullreapers

Skullreapers should have been a slightly upgraded alternative to chosen but instead ca decided to makes them slightly worse chaos warriors by choosing the worst two words that i have ever heard about a Khorne unit which is "Cost Effective" which is honestly just weird.

Their changes are listed below

Armor 60--> 80

Leadership 80--> 85

Melee Attack 50--> 56

Melee Defense 42--> 44

Weapon Strength 64--> 80

Charge Bonus 40--> 50

Cost changes

Recruitment Cost 1100--> 1400

Upkeep Cost 275--> 325

Miscellaneous changes

Entity number 60--> 40

Wrathmongers

wrathmongers are pretty good sligtly better chosen id say but still not great so now they are as they should be which are pretty much aspiring champions of khorne

Stat Changes

Armor 80--> 95

Leadership 85--> 88

Melee Attack 60--> 67

Melee Defense 48--> 50

Weapon Strength 80--> 110 plus 5 bonus anti Infantry

Cost changes

Recruitment Cost 1500--> 1900

Upkeep Cost 375--> 410

Miscellaneous changes

Entity number 32--> 16

Tier IV--> V

Splash attacks 1--> 2

Bloodwake Berserkers

The ror are really good no complaints really but if im going to rebalance the wrathmongers might as well rebalance them as well

Stat Changes

Armor 80--> 95

Melee Attack 73--> 77

Melee Defense 59--> 62

Weapon Strength 80--> 120 plus 5 bonus anti Infantry

Charge Bonus 44--> 46

Cost changes

Recruitment Cost 1750--> 2100

Upkeep Cost 438--> 475

Miscellaneous changes

Entity number 32--> 16

Tier IV--> V

Splash attacks 1--> 2

Overall i wanted to make them fewer in number but more elite overall which i think is a better way to balance these cool units then more of them but they are not as good

Suggestions

Im open to suggestions on balancing other chaos units or tweaking this mod even just comment if you think to op/weak

Other Mod(s)


Aspiring Champions of Chaos
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012547051

Aspiring Champions of Chaos (sfo)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012971124
9 Comments
Kazarion 17 Dec, 2024 @ 1:54pm 
@madgeneral2019 hello, can you do a bloodbease or slaughterbrute rebalance since they feel to week at the moment even with CA resolving the spalsh attack?:steamfacepalm:
Ibraas 15 Dec, 2024 @ 9:06am 
Very good. this is how to the skaramor units stats should have been in the first place. well done!
madgeneral2019  [author] 14 Dec, 2024 @ 10:21am 
@TIRAMISU3000 it should that's how i tested them to get the balance right might be a mod conflict or try unsub resub
TIRAMISU3000 14 Dec, 2024 @ 9:21am 
weapon strenght didnt change in custom battles
waddysjunk 14 Dec, 2024 @ 3:39am 
@Darth Kraven migh i ask what those mods are
Grimskar 14 Dec, 2024 @ 1:31am 
How it always should have been! Great mod!
Darth Kraven 13 Dec, 2024 @ 8:53pm 
Nice because indeed there are already other mods that give access to them but don't leave any space for custom warband upgrades like your Aspiring Champions among other pretty nice stuff.
madgeneral2019  [author] 13 Dec, 2024 @ 8:08pm 
@Darth Kraven ill probably try to do that shortly
Darth Kraven 13 Dec, 2024 @ 7:06pm 
Can you made a mod that adds them to the undivided warriors of chaos, Be'lakor and Kholek through the warband upgrade system? I don't ask Archaon because the devs already said he will get them in a future update