Total War: WARHAMMER III

Total War: WARHAMMER III

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The True Da Plan
   
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88.623 KB
14 Dec, 2024 @ 7:26am
20 Dec, 2024 @ 8:24pm
13 Change Notes ( view )

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The True Da Plan

Description
INTRODUCTION
This mod has modified some values in Da Plan. I think a lot of the original content is useless and lacks the characteristics of the Green Skins, so I've greatly strengthened it.

Specific details
Da Gobbos
Light 'Em Up: Adds Armour-Sundering to ranged units and squigs. (Kill Da Stunties)
Arrer Catchers: Range adjusted from 55 to 100.
Shot in the Dark: Range changed from 10% to 60%, Effective Range changed from 55 to 75.

Riderz
Now, Da Plan's Erd Mentality works on All Squigs(Except Colossal Squigs).
As long as there are Squig, the intensity can be increased.Now four Squigs can reach full intensity.
However, as a balance, the upper limits for 40 Special Protection and 40 Melee Defense have both been changed to 30.

Wolf Riders: Da Alpha Ammer
Mass +200%, Charge Speed +30%, Charge Bonus +20
Wolf Riders have low base mass and low charge bonuses, so these values have been increased.

Lead Da Charge: Speed and Bonus Changed from 10% to 30%

Keep Em Ungry: 2 Uses, 60s Cooldown
Da Boyz
Gorbads Boyz (Exclusive to Gorbod, so it's a bit stronger)
5 Melee Damage, 8 Attack, 4 Leadership changed to 20 Melee Damage, 15 Attack, 8 Leadership
Big Banner Boyz (Gorbod's exclusive scrap upgrade, skill scales with kills)
Changed to 20 Melee Damage, 10 Attack, 12 Leadership

Blockerz (Orcs with 20 Special Protection) Smasherz (Trolls with 30% Melee Damage)

Unstoppable Choppas: Melee Damage Changed from 25% to 40%, +30 Charge Bonus
If you kill in one hit, there's no need to worry about Melee Defense.
However, it's still not suitable for frontal charges or standing fights. Best used for backstabs.
This skill is also available for Savage Orcs, so it can be paired with Surprise Savagery to ambush enemies.

Surprise Savagery: Movement Speed +15% changed to 30% Range adjusted from 55 to 75

Spear Boyz: Stick Em Like Pigs
Due to the strict unlock conditions and weak target, it has been greatly enhanced.
Physical Resistance 10, damage reflection 10 changed to Armor +40, Physical Resistance 40, damage reflection 30
Now they can go crazy against monsters. The weakness is magic attacks.
Da Big Ladz
Keep Bossin': Troll:+5 Attack/Defense, +8 Leadership changed to +12 Attack/Defense, +15 Leadership
Splode da Big One: Can only be used once, deals 800-1600 damage to itself, explosion radius of 30, explosion damage reduced from 69 damage with 100% armor penetration to 60 damage with 80% armor penetration. (With 17 Colossal Squigs, you can get a stockpile of 17 nuclear warheads, which might be a bit unbalanced, but it should be a lot of fun.)
Cut Da Chains: No cooldown. Can be used all at once, summoning three units for a quick advantage.

Load Yerself:Ranged power changed from 15% to 25%.

Flyboyz
Shoot Da Runts: Scales with the number of kills, adds +80 Reload Skill, Ranged Power changed from 25% to 20%.
It's recommended to pair this with the "Arrer Catchers" ability to recover ammo.
Now you can experience artillery that fires once every four seconds.
Reload Time Calculation: Base Reload Time × (100% - Reload Skill% × Fatigue Influence Coefficient) = Actual Reload Time
Spiders
Da Plan Webweavin: Now Skarsnik's Stalk Stance can be enabled, allowing for active ambushes against enemies. The original +50% ambush success rate has been changed to 15%, used to offset the success rate penalty of the stance.
Da Plan Broodmothers:
All spider units' ranged armour-piercing damage: +5. Ability: "Maternal Instinct" for Arachnarok Spider units
Explanation
Only the relevant content of Da Plan has been changed. It has good compatibility and can be turned on or off at any time. There is no need to open a new archive.
When modifying the values, I always felt that my numbers might be too exaggerated. However, when I saw the giant's highly unfair 30 Special Protection and its healing ability, I still felt that my numbers were quite fair.
If you have any suggestions or ideas, feel free to share them with me.
other
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386054018 WAAAGH! Scrap Collection x2.5
31 Comments
Rua1r1 12 Jul @ 11:56pm 
Thanks. Just posted it there
尼古拉𝖕𝖔𝖕𝖊  [author] 12 Jul @ 12:00am 
@Rua1r1, Sure, no problem! Please just include a link to this original mod in your post.
Rua1r1 11 Jul @ 11:04pm 
Hey. Thanks for this. I've created my own version of this for personal use using yours as a base and making my some of my own changes and additions to it for the plans not covered and wanted to see if it was OK to post it or not.
Guardian 16 Jun @ 5:09am 
Mod looks great, but would there be any possibility of a version that doesn't change the webweavin tactic, or an option for it to not be modified?
PowerKlawSolo 5 Jun @ 5:23am 
they get both
pepemattos17 25 Mar @ 6:26pm 
Excuse, but doesnt giving sunder to squigs mean they dont get the flammable and the flaming attacks dont get the 25% boost?
SloppyJoppy 3 Feb @ 11:49am 
ah nice, gonna give this a go then, thought the 20 was a bit of a big nerf :D
尼古拉𝖕𝖔𝖕𝖊  [author] 3 Feb @ 7:37am 
It still takes effect, remaining at 30.
SloppyJoppy 3 Feb @ 4:25am 
how will erd mentallity work now that they nerfed it to 20 def and 20 ward themselves, just go up to 30 and 30 still?
Nyantada 28 Dec, 2024 @ 11:01pm 
love the change to Light 'Em Up par with Shoot the runt, you can turn Rudlug crossbow orc to WH40k slugga boyz, and with all the range buff you can get them to 260 range when in Gorbad army