Don't Starve Together

Don't Starve Together

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Tallbird Domestication
   
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14 Dec, 2024 @ 11:30am
15 Dec, 2024 @ 9:55am
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Tallbird Domestication

Description
Smallbirds grown to Adult hood will become a Domesticated Tallbird and follow you forever! Domesticated Tallbirds are sterile and will not make a new nest, but they can be healed with food, and will not trigger your own traps.

Domesticated Tallbirds are neutral towards the player, and if attacked will no longer follow you. If Reassigning Leader config is turned on, feeding an angry Domesticated Tallbird will make them happy again, and they will follow you.

Adds Configurable Smallbird, Teenbird, and Tallbird options:
- Smallbird and Teenbird Health Configurable.

- Egg, Smallbird and Teenbird hatch/grow times are Configurable. (Can *effectively* be configured to never grow up)

- Smallbird and Teenbird Hunger Configurable. (Can *effectively* be turned off)

- Health Regeneration added for all Domesticated Tallbirds. (Can be turned off)

- Tallbirds if grown from a Smallbird will stay your follower. (Can be turned off)

- Players feeding a Domesticated Smallbird, Teenbird, or Tallbird will make them its new leader. (Can be turned off)

Currently no option to keep the Domesticated Tallbird from following you. You will have to make a pen for them. Will work on this functionality in the future.

Compatible with the "Health Info" Mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=375859599
Popular Discussions View All (1)
2
26 Dec, 2024 @ 8:38am
Current Issues
death2105
32 Comments
Dihran 18 May @ 7:26pm 
I agree, they should have a "stay" and "follow" function
A Knight To Remember 15 May @ 6:02am 
Make the tallbirds to obay orders like (stay in place and follow) similar to the mod Tame Tallbirds from don't starve single player.
Yukanur Bloodmage 11 Apr @ 5:08pm 
make tallbird ridable pls
bjanmanjs 1 Apr @ 12:41am 
@death2105 Ah, that makes sense.

On another note, I was surprised to find out, by getting zero hits when searching for 'hunger' in the code, that domesticated tallbirds don't have hunger, which makes them a lot more rewarding to acquire than I originally expected; I assumed they'd essentially just be teenbirds with 33% higher health/damage/hunger drain.

Since the lack of hunger means there's no maintenance needed once they reach adulthood (aside from healing), I look forward to amassing an army of them and obliterating everything that lacks an AoE attack.

Also, thank you very much for making this mod. It's a simple but great idea that makes a neglected feature much more fun.
death2105  [author] 31 Mar @ 2:28pm 
@bjanmanjs Sorry for the late response here, dropped Don't Starve for a hot minute. The only reason why the Regen is located in the Modmain as opposed to the prefab was solely to keep adding regen to Tallbird, Teenbird and Small bird all in the same code block roughly. Yes it could be in the prefab file for the new Domesticated Tallbird, but that didn't feel as nice as keeping them all together since the Smallbird and Teenbird need to be in a postinit function. Thats all. Also @the evil vegetarian honestly that a great idea to make the follower teleportation apart of the Config so people can decide on their own. Adding that soon.
小果果 16 Mar @ 1:34am 
为什么我选了小鸟可以长大,天数全部选择的一天,但是信息显示长到第二阶段就不长了,后面我一直快进天数鸟还是没有长大,我也没配置永远不能长大啊,一直没有时间变化,以及模组最后配置的那个我没明白什么意思,用翻译的也看不懂,喂鸟食物他就会跟着我吗?
the complexed vegetarian 2 Mar @ 10:04pm 
holy shit bjanmanjs I own you my whole wallet and also the 1000 days world with 49 mod and some other tweaked scripts. I both learnt one new thing and also get to go on with my modded gaming experience.
Gabe Newell 28 Feb @ 9:15pm 
Oh man nostalgic, I remember the first mod for taming tallbirds. So glad someone made a new one
bjanmanjs 26 Feb @ 6:36pm 
[3/3]
@death2105 I'm curious: Is there a reason why the code for domesticated tallbirds regenerating health is located in the modmain instead of their prefab file? It seems a strange place for it to be, since if I understand it correctly, the purpose of PostInit functions is to modify the game's files without copying them into a mod and completely overriding them, improving compatibility with other mods and with future updates to the game, but since the prefab file in question is already in the mod itself, I would think that the code could simply be put there.
bjanmanjs 26 Feb @ 6:36pm 
[2/3]
If this is true then you could leave them unloaded indefinitely without worrying about them starving to death, though if you're playing with other people that means everyone would need to give the area they're in a wide berth.

I haven't tested it, but it looks like you can re-enable the teleportation ability by changing 'false' to 'true' on line 178 of 322330\3384434181\scripts\prefabs\domesticated_tallbird.lua, where it says:

inst.components.hitchable.canbehitched = false