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On another note, I was surprised to find out, by getting zero hits when searching for 'hunger' in the code, that domesticated tallbirds don't have hunger, which makes them a lot more rewarding to acquire than I originally expected; I assumed they'd essentially just be teenbirds with 33% higher health/damage/hunger drain.
Since the lack of hunger means there's no maintenance needed once they reach adulthood (aside from healing), I look forward to amassing an army of them and obliterating everything that lacks an AoE attack.
Also, thank you very much for making this mod. It's a simple but great idea that makes a neglected feature much more fun.
@death2105 I'm curious: Is there a reason why the code for domesticated tallbirds regenerating health is located in the modmain instead of their prefab file? It seems a strange place for it to be, since if I understand it correctly, the purpose of PostInit functions is to modify the game's files without copying them into a mod and completely overriding them, improving compatibility with other mods and with future updates to the game, but since the prefab file in question is already in the mod itself, I would think that the code could simply be put there.
If this is true then you could leave them unloaded indefinitely without worrying about them starving to death, though if you're playing with other people that means everyone would need to give the area they're in a wide berth.
I haven't tested it, but it looks like you can re-enable the teleportation ability by changing 'false' to 'true' on line 178 of 322330\3384434181\scripts\prefabs\domesticated_tallbird.lua, where it says:
inst.components.hitchable.canbehitched = false