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Land the chopper on a signal: This could be a flare or smoke signal. However, you’ll need to go back to the support interface and confirm the signal. Only after confirmation will the chopper land at the marked location. Once it’s on the ground, you’ll need to instruct it to return to base (RTB) using the right Ctrl key. You can stack commands for the helicopter, such as ordering it to land, fast-rope troops, and then return to base.
To play in multiplayer you’ll need to set up and host a server. Select the island, and the mission should appear in the mission list on the side.
allowFunctionsLog has to be set to 1 in Description.ext for this function to have any effect.
Also, the below statement is of course only valid if user is NOT using ACE. AIS shuts down if ACE is detected.
I'm not certain Simplex requires ACE, as the dev build required does not state but I believe the non dev version does?
I would suggest you add a check for SOG AI to your AIS included in mission and stop AIS from running.
Simple check to add in AIS\Core\fn_preinit.sqf:
ais_sogAI_shutDown = false;
if (isClass (configFile >> "CfgPatches" >> "JBOY_SOGAI_mod")) then {
ais_sogAI_shutDown = true;
["AIS: AIS shutdown itself cause SOG AI mod was detected. SOG AI and AIS cant work at the same time."] call BIS_fnc_logFormat;
};
publicVariable "ais_sogAI_shutDown";
then add the following to AIS\Core\fn_postinit.sqf at the top under the ACE check:
if (ais_sogAI_shutDown) exitWith {["AIS: AIS shutdown itself because SOG AI mod was detected. SOG AI and AIS cant work at the same time."] call BIS_fnc_logFormat};