Arma 3
Khe Sanh: Into the Shadows
10 Comments
Gopan 13 Mar @ 6:31am 
Long mission. A bit annoying too many pursuers. Couldn't finish. The last task was to kill an officer and collect intelligence. Killed, collected, but the assassination task still hangs unfinished.
Komodo 23 Jan @ 9:48am 
hey lord, any chance of making SP missions?

ty
havoc91163 22 Dec, 2024 @ 11:26am 
hey thank you so much for the help ! your stuff is Awsome hope you continue to make missions always checking for your stuff Thanks again
lord winterfell  [author] 21 Dec, 2024 @ 1:59pm 
Land the chopper: You’ll need to specify how long it will remain on the ground before taking off again.

Land the chopper on a signal: This could be a flare or smoke signal. However, you’ll need to go back to the support interface and confirm the signal. Only after confirmation will the chopper land at the marked location. Once it’s on the ground, you’ll need to instruct it to return to base (RTB) using the right Ctrl key. You can stack commands for the helicopter, such as ordering it to land, fast-rope troops, and then return to base.

To play in multiplayer you’ll need to set up and host a server. Select the island, and the mission should appear in the mission list on the side.
havoc91163 21 Dec, 2024 @ 1:43pm 
hey read the notes got my answers LOL just the multipayer question need a answert about that and where i find to play multiplayer Thanks !
havoc91163 21 Dec, 2024 @ 12:34pm 
i see it say launch as multiplayer from mission selection where do i find that? thank you for any help
havoc91163 21 Dec, 2024 @ 12:27pm 
Thank you for another great mission question how do i call chopper to exfil on a mission? and how can i ply this in multiplayer ? just learning all the ins and outs of playing your stuff is much more advanced then others which makes them awsome ! hopo i dont sound stupid LOL thank you again
lord winterfell  [author] 20 Dec, 2024 @ 11:36pm 
Thank you very much for the insight, I just added this now
panther42 20 Dec, 2024 @ 9:03am 
regarding BIS_fnc_logFormat as used by A3 wounding/AIS:
allowFunctionsLog has to be set to 1 in Description.ext for this function to have any effect.

Also, the below statement is of course only valid if user is NOT using ACE. AIS shuts down if ACE is detected.
I'm not certain Simplex requires ACE, as the dev build required does not state but I believe the non dev version does?
panther42 20 Dec, 2024 @ 8:30am 
I'm going to guess that any of your missions which have A3 wounding system in them do not play well with SOG AI mod because SOG AI mod has built in wounding handling.
I would suggest you add a check for SOG AI to your AIS included in mission and stop AIS from running.
Simple check to add in AIS\Core\fn_preinit.sqf:
ais_sogAI_shutDown = false;
if (isClass (configFile >> "CfgPatches" >> "JBOY_SOGAI_mod")) then {
ais_sogAI_shutDown = true;
["AIS: AIS shutdown itself cause SOG AI mod was detected. SOG AI and AIS cant work at the same time."] call BIS_fnc_logFormat;
};
publicVariable "ais_sogAI_shutDown";

then add the following to AIS\Core\fn_postinit.sqf at the top under the ACE check:
if (ais_sogAI_shutDown) exitWith {["AIS: AIS shutdown itself because SOG AI mod was detected. SOG AI and AIS cant work at the same time."] call BIS_fnc_logFormat};