Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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MRT Kites (WIP)
   
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Tags: Ships
File Size
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644.875 KB
14 Dec, 2024 @ 6:29pm
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MRT Kites (WIP)

Description
A collection of kites using MRT thrusters. Not really optimized yet, just playing with the concept of backwards MRTs

Tip using MRT Kites: Set engagement distance further than weapons range at first, then shorten engagement distance in increments. This helps keeps them from getting too close to the enemy as their backwards thrusters are still warming up.


Seraph:
107 m/s forward, 104 m/s backwards
Large Railgun/Emp kite. Meant to counter and chase down other railgun ships.
Against armored railgun ships, it can sit at the edge of railgun range to strip away the enemies armor. Against unarmored railgun ships, it charges them and uses the forward emp launchers to shut down their shields and railguns before the enemy EMPs can land, allowing it to railfan the enemy reactors before backing out of range.
Against fast assault ships, the forward launcher magazines hold one reload of mines, but if those aren't enough it can also switch to backwards flight and orbit the assault ships until help can arrive.

Malakh:
106 m/s forward, 95 m/s backwards.
Missile Kite. Essentially equivalent to the built in Missilstein ship, but uses the money it saves by using MRTs instead of huge thrusters on some extra launchers and defenses. Smaller size also makes it able to orbit enemies faster than itself in a pinch.

Wasp:
109 m/s forwards, 104 m/s backwards
Small railgun kite. Meant to tie up expensive enemy assets by forcing them to face it.