Ravenfield

Ravenfield

90 ratings
Not a Martyr
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Content Type: Mutators
File Size
Posted
Updated
59.591 KB
15 Dec, 2024 @ 8:18am
17 Apr @ 11:35pm
13 Change Notes ( view )

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Not a Martyr

In 1 collection by Rook Queen
Battle Tales
2 items
Description
Not a Martyr is a mutator that changes how squads and bots function in a subtle way.

This mutator is a subtle change. Don't expect anything completely different.

Best experienced with Vanilla or weapons that don't ragdoll too fast.

Features

  • Generally, bots become more sensitive toward injury.
  • Bots fall back when health is under certain percentage when hurt, squads of whom will charge at you, creating a fast-paced and hardcore experience.
  • If the bots have higher health, they will charge you, and if they hit you, you will be knocked over.
  • A lot of properties can be configured, but the default configuration is enough. If you want an aggressive game, try to change the retreat health percentage to 0.

FAQ

My bots are doing everything normal

The changes are extremely subtle, but they should fall back or charge when hurt. Try to change some configurations.

My bots are knocking me over

They charge at you when they are attacked by you while their health is above a certain percentage. Increase the percentage to 100 to prevent charges.

If you have any bugs, please report to me.

This mod should be compatible with most mods.
79 Comments
omnicid4l 4 hours ago 
yo why is the icon lowkey hot tho
Rook Queen  [author] 8 Jun @ 9:38am 
@Panzerzwerg Yes it is at least from what I've seen since I also use HavenM (goated mod!!!)
Panzerzwerg 31 May @ 11:58am 
Is this compatible with havenm?
Maki 16 May @ 5:38am 
anyone recommend the a good/realistic setting
Wolffe Commander 28 Apr @ 9:24pm 
This does not work with gore2 mod, bot bodies despawn almost immediately which works against one of gore2's features. is it possible for a fix?
Rook Queen  [author] 17 Apr @ 11:39pm 
@SpaceSI, Ut Thank you^^
Rook Queen  [author] 17 Apr @ 11:36pm 
Hotfix: Potential fix for squad order frozen. This is hard to debug so I'll put it on a watchlist
SpaceSl,Ut 13 Apr @ 2:07am 
Super cool idea, not sure how well it works but I've been using it for like 2 months straight. More stuff like this.
Rook Queen  [author] 13 Apr @ 12:17am 
@Loaf Continuing my previous statements, I will add a toggle to disable squad charge. That can make it a bit less unrealistic, though.
Rook Queen  [author] 13 Apr @ 12:16am 
@TheVeritasAlliance When hurt, the subject will retreat or charge depending on the percentage, yes. The squad members will attack if the aggressor is an infantryman.