ICBM: Escalation

ICBM: Escalation

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Extended Configuration Limits
   
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15 Dec, 2024 @ 9:43am
26 Dec, 2024 @ 9:41am
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Extended Configuration Limits

In 1 collection by Who Dunnit?
Who Dunnit's Essentials
10 items
Description
What Is It?
Increases your max limit in the Configuration screen for several fields including:
- Peacetime period Up to 3200 minutes
- No Nukes period: Up to 3200 minutes
- Contamination speed: Set this to 0% if you want to disable pollution so that games don't end at 100% pollution
- Countdown trigger: Up to 99% contamination before the countdown timer starts instead of 85%. Minimum adjusted to 20% from 59%.
21 Comments
Who Dunnit?  [author] 6 Jan @ 5:42pm 
@夜‧時羽 That's a lot of units. At that point it becomes a game engine problem rather than a mod problem.
夜‧時羽 6 Jan @ 5:16am 
@Who Dunnit?
Mod crashes,Use the mod and run the game,Produce and place units in large quantities,The game will crash after about 600~800 units,Various solutions are not working
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Mod運行崩潰,使用該模組並運行遊戲,大量生產並放置單位,大約600~800單位遊戲就會崩潰,使用各種解決辦法一樣不行
Who Dunnit?  [author] 26 Dec, 2024 @ 9:41am 
@Captain rex Unsubscribe then subscribe again, should be good to go.
Captain rex 26 Dec, 2024 @ 8:08am 
its not letting me put contamination at 0
Who Dunnit?  [author] 22 Dec, 2024 @ 5:57pm 
Thanks for the feedback. I will look into it once I'm back on the 26th. In the meantime, I have reverted the mod to an earlier version that excludes the expanded starting points slider. Let me know if you encounter any issues.

If you would like the increased starting points, you can subscribe to a separate mod for it, either my 150,000 one or another's unlimited points mod.
Endicott 21 Dec, 2024 @ 8:45am 
As many have pointed out, the AI is getting 100,000 starting points regardless of what the points bar is actually set to. They have a huge number of advantaged technologies the moment the game begins.
Lord Yoda 20 Dec, 2024 @ 7:42pm 
yeah, this mod is unusable at the moment, the ai gets like 100,000 starting points.
Azi9 [ZSU] 19 Dec, 2024 @ 5:47pm 
Alright, after further experimentation, there's definitely something else deciding what starting points the AI use. I just set the starting points to zero, and not only does every other faction have noticeable economic tech boosts, but I built a single radar and stuck in on the border with another nation. They've got jamming vehicles, SAM sites, Airfields with 4.5th gen SEAD aircraft, etc.

My suspicion is that the points that the AI gets is likely something to do with whatever the actual default is that the slider is set to. It's definitely not using the setting I apply.

This may also explain why I tend to do better vs AI in games where I crank the starting points to max, and worse when I lower it, if the AI is just using a set default amount no matter what.
Who Dunnit?  [author] 19 Dec, 2024 @ 7:39am 
It is indeed likely that the starting points set at the start of a new game affect all players/AI just like setting the starting resources in RTS games. I don't see anything in the accessible code to the contrary that would separate starting points by player.

Regarding AI rapid development, it may be due to their starting points being allocated towards tech as determined by their research logic, but it also may be due to the new game update to version 1.0.4 which apparently significantly improves AI performance and aggressiveness. It could also be due to the AI trading tech or cooperating with each other, not certain of that though.

What I do know is that this mod by itself should not grant the AI any new advantage over you. It only affects specific lines of code to increase the min and max limits on new game configuration sliders.
Azi9 [ZSU] 18 Dec, 2024 @ 9:48pm 
Does the AI use the same amount of starting points that you set in the configure menu? Ever since installing this mod, even when I set starting points to something like 10,000... The AI is starting out with faaaar more than I can ever manage to start out with. Like, 4th gen aircraft with advanced cruise missiles, nuclear and chemical artillery, army divisions with at least the second upgrade for IFVs, SEAD aircraft, upgraded navy, upgraded radar, all while still managing to have a higher level of economic techs than me.