Counter-Strike 2

Counter-Strike 2

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Guild [WIP]
   
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Game Mode: Classic, Deathmatch
Tags: CS2, Map
File Size
Posted
Updated
410.325 MB
15 Dec, 2024 @ 6:24pm
26 Jul @ 3:45pm
14 Change Notes ( view )

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Guild [WIP]

Description
5v5 defusal map set in central europe

Fight for remnants of medieval guilds overwatched by a castle

Subject to changes based on ongoing tests
Popular Discussions View All (2)
4
5 Aug @ 1:22am
PINNED: FEEDBACK / SUGGESTIONS
Rump3L
3
17 Dec, 2024 @ 12:16pm
BUGS
Rump3L
13 Comments
Rump3L  [author] 13 Apr @ 1:55am 
thanks guys, next version in the cooking to blow your minds lmao
Arnold Abendbr0t 12 Apr @ 11:18pm 
cool map
NakedAgent 6 Mar @ 8:19pm 
This looks like a great town map. Can't wait ti see it textured. Sorry, I am superficial :)
Rump3L  [author] 29 Jan @ 11:04pm 
Thanks :) Still start of the road, lets see where it will go
Qwert1_2_3 29 Jan @ 7:29am 
nice map
z0ro4rk 24 Jan @ 1:07pm 
Also, the hinted architecture on A site and the roofs on Overpass look promising. I'm also a big fan of the pillar near CT stairs. It looks fun to fight around it. Unfortunately, it's in a location where not many fights will take place, as I suppose. The squeaky door was a bit strange. It moves too fast and unpredictably, haha. I still feel that mid is too confusing. I know it's sort of the identity of the map to have Overpass and Underpass; however, I easily get lost in there. Perhaps you could review the pathways in mid again and see if all of them are really necessary. I hope this feedback helps you. Looking forward to the next update! (2/2)
z0ro4rk 24 Jan @ 1:06pm 
I like what I'm seeing so far! Making the map more compact was the right way to go. The new barrier in T spawn seems much more reasonable than the previous invisible wall and saves a few seconds on the timer every round, where players would otherwise waste time before making their first meaningful decision. I really like the call-outs within the map. They ease navigation within the graybox and give the first ideas of how the map might look later. The angled walls are great new additions on A site and can support both teams in retaking the site with utility usage. You could think about putting one of these in the 90-degree corner of the small chamber behind B site. (1/2)
subarufanCH 21 Jan @ 4:07am 
@Rump3L: THX for superfast response ^^..
"CS2 bots generally seem to be lot worse than the ones from CSGO,"
> confirmed ! *sigh*. best regards
Rump3L  [author] 21 Jan @ 4:03am 
@subarufanCH

Yup, I actually tried to fix the bot door issue but havent found a solution yet unfortunately. Ladder might be fixable later on with manual nav editing, though right now I try to focus a lot on real playerst first as the layout could still change based on tests. CS2 bots generally seem to be lot worse than the ones from CSGO, I hope this will change in the course of time.

Thank you for the kind words and interest :)
subarufanCH 21 Jan @ 12:21am 
looks VERY promising, congrats ! noticed, that BOTS stuck @ door "squeaky" + also not use "ladder".
BOTS usually come in a bunch, espacially CT.
glad 2 see any improvements - highly appreciated. BIG THX, best regards