Company of Heroes 3

Company of Heroes 3

Not enough ratings
(2) Bologna
2
   
Award
Favorite
Favorited
Unfavorite
Tags: extension, map
File Size
Posted
Updated
11.356 MB
15 Dec, 2024 @ 6:40pm
11 May @ 5:34am
41 Change Notes ( view )

Subscribe to download
(2) Bologna

Description
by Brian


We are losing ground everywhere. The earth feels heavier beneath my boots now than it did just days ago. This once-beautiful city, is our last stand in this cursed campaign. Orders from Vietinghoff, are clear: hold the city at all costs. But what "costs" is he prepared to pay?

(2V2 VERSION)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439294975
13 Comments
Cesare 10 Jun @ 9:58pm 
Yo, noticed that out of bounds, there is some water visible. if it helps, you can use the Vistas Flat terrain, huge out of bound flat grass square
nigo_BR ᵀᴹ 24 Mar @ 6:20am 
This piece of art is proof of how a city map should be portrayed in the CoH engine
Pingu 21 Feb @ 9:04am 
Plays great! Instant classic!
Espus 3 Feb @ 12:02pm 
Bloody fantastic! :er_heart:
Brian  [author] 28 Dec, 2024 @ 5:21pm 
Thank's Byrne! I think the point made about the flanking VPs will be something to keep an eye on... 1 or 2 people have mentioned the something similar.
Uncle Dolf 28 Dec, 2024 @ 4:30pm 
Best map i have ever played
1.ID | T/3 Byrne [Ranger] 28 Dec, 2024 @ 6:17am 
Hey, so far this map is really good! It looks amazing! It plays well. I like the design of the cutoffs. Cutting off a high fuel requires a concerted effort, but it is viable to harass. I like the low fuel setup, which is similar to Villa Fiore, where there are two low fuels equally accessible to both players which emphasizes the importance of map presence. I also like the open middle with heavy cover on the VP. It makes getting to the mid VP difficult, but, once you're there, you're rewarded with heavy cover so you can dig in.

My only critique, after two games on it, is that the flanking VPs feel maybe a bit too far out of the way. I'd like to play some more games on it and re-evaluate that opinion, but that's how I felt after two games.

Overall, really nice map! I'm excited to see what improvements you make over the next few months. Good luck in the map contest!
Brian  [author] 24 Dec, 2024 @ 11:28pm 
Thanks for the compliments Wilson. Your feedback will be taken into consideration as the map evolves! If you have any further comments and suggestions please feel free to join the Worldbuilder's discord and get involved in the conversation
1.ID | T/3. Wilson [Ranger] 24 Dec, 2024 @ 9:23pm 
Nice concept and very pretty, however the middle lanes around the VP and fuels have too much space for a 1v1 and not enough line of sight blockers to allow flanks. Also north and south VP are alil too far away and see little action.
Pingu 21 Dec, 2024 @ 10:39am 
pretty! :)