Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for identifying enemies you can always manually classify them, if a blob of contacts is coming straight towards you at ~40 knots it's fair to assume they're hostile.
It is true that I have some enemies start close to engagement range when in reality it probably wouldn't happen, but a mission blasting PT boats with harpoons from max range with no danger to your units would be quite boring. It just so happens that the North Korean navy doesn't pose much danger in many cases.
If you have any specific suggestions please let me know and I will update the mission if it works better, thanks.
Throughout all the missions so far, getting a positive ID on enemies before they engage is extremely unlikely.
Very annoying to play.