Starbound

Starbound

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Self Damage Fix
   
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9.683 KB
17 Dec, 2024 @ 6:54am
17 Dec, 2024 @ 9:49am
5 Change Notes ( view )

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Self Damage Fix

In 1 collection by FelmastProMcLane
Monster Core : Collection
10 items
Description
Attempts to fix the "self.damageTaken" is nil error, the cause is unknown, some mod may be overriding base "monster.lua" init.
24 Comments
Gorigo 28 Apr @ 5:18am 
seems like it
Gorigo 26 Apr @ 1:38pm 
is it will fix random dying monster when you install suppers combat overhaul?
FelmastProMcLane  [author] 17 Dec, 2024 @ 10:39am 
:steamhappy:
Lukiwarble 17 Dec, 2024 @ 10:24am 
thanks for fixing the errors
Lukiwarble 17 Dec, 2024 @ 10:10am 
i dont know what that error is related to but they're working now
Lukiwarble 17 Dec, 2024 @ 10:10am 
yes
FelmastProMcLane  [author] 17 Dec, 2024 @ 10:01am 
Can they be killed?
Lukiwarble 17 Dec, 2024 @ 9:59am 
at least now they no longer die on spawn
Lukiwarble 17 Dec, 2024 @ 9:58am 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:103: attempt to index a nil value (field 'damageTaken')
stack traceback:
[C]: in metamethod 'index'
[string "/monsters/monster.lua"]:103: in function <[string "/monsters/monster.lua"]:101>
FelmastProMcLane  [author] 17 Dec, 2024 @ 9:50am 
Ok, it's advancing, it no longer crashed by the previous errors, just needed to apply the fix to a couple of other "randomseeds".

You may get a similar error if using "BL2 shields", or maybe not.

Changes applied.