Arma 3
45 ratings
dzn Blurpression
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
170.330 KB
18 Dec, 2024 @ 1:03am
1 Change Note ( view )

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dzn Blurpression

Description
Adds motion blur effect when suppressed by enemy fire.
Also adds lighter suppression effect when in vehicle and vehicle being hit.

Requires Options - Video - AA & PP - 'Motion blur' to be enabled!

Settings available
- Enable/disable effect
- Enable/disable effect while in vehicle
- Effect force - Light/Normal/Hard - allows to set how much area of the screen will be affected; on light - effect will touch borders, on normal - only central part of the screen will be untouched, on hard - full screen effect (see the video)
- Effect duration - Short/Normal/Long - how long it takes to ease the effect after suppression was evaded.

Note
This mod is client-side only, because it depends on client graphic settings that couldn't be forced for all clients.
14 Comments
itsniko 24 Jul @ 6:52pm 
bruh aint no way people play this with motionblur rip eyes
FSN 26 Feb @ 2:19pm 
alright thx love the mod
Buzzil  [author] 26 Feb @ 10:25am 
> is there a way to get this without enabling motion blur
No, it's impossible to have motion blur effect without motion blur effect.
FSN 25 Feb @ 6:43pm 
is there a way to get this without enabling motion blur
Buzzil  [author] 23 Dec, 2024 @ 9:52am 
>like the tripod mod?
What is the issue there?
J 19 Dec, 2024 @ 4:54am 
Less instrusive than Laxemann's, especially the fact that it does not desaturate the game. Good one and keep it up! Also, you plan on going back on any of your older stuff, like the tripod mod?
VonScheer 19 Dec, 2024 @ 4:12am 
Solid mod bruv, now I can really force me into a tunnel vision when fighting AI
Buzzil  [author] 19 Dec, 2024 @ 12:05am 
> I would consider using this if it was like 0.25x as strong as it is in the vid
Video is harders/longest setting from 3 available. On lightest it's just some blurry borders on normal - like only central part of the screen remains unblurred/
Multicellular Organism 18 Dec, 2024 @ 7:28pm 
Inferno, I agree with you, there should be absolute maximum for mods; only one for each category. If there is already a mod for something it should be illegal to modify that aspect ever again :steamhappy:
stanky 18 Dec, 2024 @ 7:22pm 
doesnt mean you cant make another