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Please check the latest version of the mod you have uploaded to Steam. When you uploaded the original/ game folder, it now takes up more than 4.2 GBs.
- Sea State lowered from Sea State 7 to Sea State 4
- Fletcher SAG set to be actively shadowing Communist SAG
- Distance between SAGs greatly reduced to fall in line with the scenario.
Any further feedback will be greatly appreciated.
1) Don't start missions with ships 650nm and 750nm apart. It means it takes 20 hours of gameplay before Tomahawks are even in range. No one wants to run the game at 100x speed waiting for something to happen.
2) With "Sea State = 7" and it raining, it is going to be near impossible to detect the submarines with passive sonar. Again making this a waste of time.
The longest range ship launched ASu missiles are Tomahawks for the USA and Shipwrecks for the USSR. These missiles have a maximum range of 243nm and 378nm. This means that missions should have ships start at most these distances plus around 15nm so there is time to set up a defensive/offensive posture. Unless your aim is to bore players to death?