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However, I was not able to fix the issue with the values you've provided. I see that they are the same values as on the vanilla MAAWS. The sights of the vanilla MAAWS seem completely busted even without any mods that affect them.
If you figured out how to make them true, is there something missing from the values you provided?
cfgmagazines:
initspeed = 350;
cfgammo:
maxSpeed = 350;
airfriction = 0.05;
sideairfriction = 0;
thrust = 0.1;
thrustTime = 0.1;
When I put them into the cfgammo file all the rounds fly accurately to the optic, however it also seems to make the sight setting randomness functionality work less well - I am not sure how the functionality call works for that.
Look forward to seeing what you come up with next!
ASM - Increased IndirectHit but lessened IndirectHit range, seems to more consistently remove larger chunks of multi-segment buildings. Needs lots more tweaking.
Smoke / Illum - Set to a very light weight to encourage usage in general.
All other rounds - Moved weights closer to vanilla ARMA 3 values rather than their realistic KG weights. Vanilla seems to like to run most of their stuff to be much lighter than real world counterparts (see - 40MM rounds, magazines, blood etc) so we lightened your rounds a little to bring them in line with our unit's gameplay.
I also got a MAAWS launcher mod in the works that I would love to work with this in the future, but one thing at a time =)
I have made a patch that slightly changes some values of the ammunition in this mod, and I would like to use it with my Arma group - staying internal, and will not be shared outside of our players. Is that okay with you?