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No worries, glad it's fixed.
Are you sure it's this mod? Can't reproduce it.
at (wrapper dynamic-method) Map.DMD<Map::MineObj>(Map,Point,Task,Chara)
at GrowSystem.OnProgressComplete (Chara c) [0x0000f] in <d030fa5f696c4da3910f111c71345df0>:0
at TaskHarvest+<>c__DisplayClass24_0.<OnCreateProgress>b__2 () [0x001b5] in <d030fa5f696c4da3910f111c71345df0>:0
at Progress_Custom.OnProgressComplete () [0x0000a] in <d030fa5f696c4da3910f111c71345df0>:0
at AIProgress+<Run>d__15.MoveNext () [0x000fe] in <d030fa5f696c4da3910f111c71345df0>:0
at AIAct.Tick () [0x000a5] in <d030fa5f696c4da3910f111c71345df0>:0
at AIAct.Tick () [0x0002c] in <d030fa5f696c4da3910f111c71345df0>:0
at Chara.Tick () [0x00694] in <d030fa5f696c4da3910f111c71345df0>:0
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <d030fa5f696c4da3910f111c71345df0>:0
at GameUpdater.FixedUpdate () [0x000aa] in <d030fa5f696c4da3910f111c71345df0>:0
Are you sure it's this mod? It shouldn't affect combat.
its causes bugs
System.Boolean subAttack) [0x00068] in <2d558dff9ced4a59aed071e59b80d671>:0
at ActMelee+<>c__DisplayClass17_0.<Attack>g___Attack|1 (BodySlot slot) [0x00236] in <2d558dff9ced4a59aed071e59b80d671>:0
at (wrapper dynamic-method) ActMelee.DMD<ActMelee::Attack>(ActMelee,single,bool)
at (wrapper dynamic-method) ActMelee.DMD<ActMelee::Perform>(ActMelee)
at (wrapper dynamic-method) Act.DMD<Act::Perform>(Act,Chara,Card,Point)
at (wrapper dynamic-method) Chara.DMD<Chara::UseAbility>(Chara,Act,Card,Point,bool)
at GoalCombat.TryUseAbility (System.Int32 dist, System.Boolean beforeMove) [0x01480] in <2d558dff9ced4a59aed071e59b80d671>:0
at GoalCombat+<Run>d__16.MoveNext () [0x00e0f] in <2d558dff9ced4a59aed071e59b80d671>:0
at AIAct.Tick () [0x000a5] in <2d558dff9ced4a59aed071e59b80d671>:0
at (wrapper dynamic-method) Chara.DMD<Chara::Tick>(Chara)
There's your issue. Beta --> nightly.