Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Omens of Khorne
   
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File Size
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210.131 MB
18 Dec, 2024 @ 6:20pm
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Trajann's Omens of Khorne

Description
Note: This mod is included in my Khorne Compilation. If you are subscribed to that mod, then you don't need to be subscribed to this one.

As is tradition, when a new DLC releases, I "Khornify" the new units. Small snag this time, 1/3 of the DLC is already Khorne, and the remaining units I've either already made, or am just not super interested in. So that meant that I only had the Thundertusk and Colossal Squig as new units for Khorne. 2 units in a mod isn't super exciting, so I decided to fill the roster with some "forgotten units". These are units/models that I've had sitting around in the void for a while, and haven't really done anything with. Some of them are simple, some are variants of units I've already made, others are a bit more exciting. Hopefully this will tide you guys over until I release my next big mod. Here's a hint: they actually don't exist ;)

Per usual, the Khorne lords, Valkia, and the undivided Chaos lords have access to everything. Daniel has access to anything considered "Daemonic". For the WoC, if you want to recruit these units you need the required mod to enable local recruitment.

The Roster
-Tomb Guard of Khorne: Considered daemonic and benefits from Bloodletter tech. Comes in 3 variants; axes, spears and bows.
-Sentinels of Khorne (Great Bows): Considered daemonic and benefits from Minotaur tech.
-Stalking Reavers of Khorne: Considered daemonic and benefits from Minotaur tech.
-Bloodflame Colossus of Khorne: Considered daemonic and benefits from Skullcannon tech.
-Blood Wardens: Benefit from Skullcrusher tech
-Juggernaught Chariot of Khorne: Benefits from Gorebeast Chariot tech. (This one is a little janky)
-Heavy War Sled of Khorne: Benefits from Gorebeast Chariot tech.
-Burning Treeman of Khorne: Considered daemonic, benefits from Slaughterbrute tech.
-Colossal Squig of Khorne: Benefits from Slaughterbrute tech.
-Leviathan of Khorne: Considered daemonic, benefits from Slaughterbrute tech.
-Arachnarok Spider of Khorne: Benefits from Slaughterbrute tech.
-Bloodtusk of Khorne: Benefits from Soul Grinder tech.

That's the roster. If you encounter any issues of have any feedback, please let me know!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!


25 Comments
Trajann V  [author] 21 Jun @ 9:24pm 
@Greeny363
Yeah I see that. I can't fix it until asseteditor (the program used to edit models) gets updated.
Greeny363 19 Jun @ 9:05am 
Just here to let you know that the bloodtusk of khorne has glitched textures when viewing it from a distance
Trajann V  [author] 27 Apr @ 8:46pm 
@Blackbeard147
I initially did that, however the sled has an icy vfx that you can't remove. The blue vfx didn't look good with the red ice, so I decided to just leave it blue.
Blackbeard147 23 Apr @ 10:12am 
can u change the ice to be red like the wyrm?
Trajann V  [author] 10 Mar @ 5:47pm 
@Dr. Mike
I don't have any set plans, I more so just make whatever I'm in the mood for. While I don't really have much of an interest in the other 3 gods, I'm sure I'll do more with them eventually.
Kovacks the Blood warrior 12 Feb @ 3:02pm 
do you plan to make more units for nurgle, Tzeetch and slaanesh
Crown of Solomon 24 Jan @ 1:32am 
even though your mods have a some units that I think don't fit khorne, I do see that you put a lot of love into the making of these models. the only critique I can offer that you may or may not take to heart is the lack of gore, gristle, bone, & well... Blood. you have plenty of the other aesthetics such as the "bestial fury" & "flames of wrath" aspects of Khorne. but not so much what his (Khorne's) entire M.O. is.

Either way, I love a good number of your mods & just wanted to see if I could help in this minor regard.
Alessandro 8 Jan @ 3:15pm 
you make a great job but wrong faction xD
Trajann V  [author] 1 Jan @ 11:38pm 
@nrfb
I also thought the doomseekers would be cool to add to Khorne. However, because their weapons are animated, in order to replace their dwarf weapons with Khorne ones, I'd have to edit their animations. It's something I could do, but it'd be an annoying amount of work that I'm not looking to do at the moment. Perhaps in the future. For the troll hag, I'm sorry to say that I don't personally have any interest in the unit itself.

@Last Shadow
No plans to do anything like that at the moment.
Last Shadow 29 Dec, 2024 @ 10:01pm 
Could you add Valkia to Khorne's faction, please?
Thanks great mod