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[v1.0]英雄变体示例-悟空 / Hero Variant Example - Wukong
   
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Content: GameMechanics
Language: Chinese, English
File Size
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39.899 KB
19 Dec, 2024 @ 1:45am
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[v1.0]英雄变体示例-悟空 / Hero Variant Example - Wukong

Description
本示例添加了悟空的变体:

- 增加2%最大生命值攻击力。
- 免疫任何增益效果和减益效果。
- 被施加减益效果时,将此效果反弹给所有敌方单位。
-附加【千变万化】效果。

【千变万化】

战斗时每回合随机附带以下效果:

- 攻击造成30破甲
- 攻击附带眩晕
- 获得30%物理和魔法抗性
- 降低30%攻击力
- (无效果)

-------------------

This example adds a variant for Wukong:

- Ignore positive and negative status
- Increases attack power by 2% of MaxHP
- Reflect negative effects to all enemies when inflicted with negative effects
- Attach effect [Change]

[Change]

Randomly attach the following effects each round during fighting:

- Attack causes 30 armor penetration
- Attack with dizziness
- Gain 30% physical and magical resistance
- Reduce attack power by 30%
- (Nothing)
3 Comments
Zae  [author] 27 Dec, 2024 @ 10:30pm 
You can print all the `UnitSettingObject` info to see the Hero ID or Key, e.g. Wukong's Key is `2`.
Keln 27 Dec, 2024 @ 4:57pm 
I'm trying to understand this mod so I'm able to work on any other hero variants, modded by myself, but I'm yet to understand these things, if you are kind and able to help me :)
- Is this strictly adding a new variant to Wukong, editing an existing variant, or just modifying the base Wukong hero?
- How would you be able, following this example, modify other hero variants? I was not able to locate in the code where to change from Wukong to another hero.
- What is the easiest way to test new variants created using this method?

Sorry for the english, and thanks for the help.
sayno 19 Dec, 2024 @ 3:15am