WARNO
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WARNO Tactical Overhaul (Freedom Decks, Realistic LOS, Unit Speed, 2x Scale)
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5.087 MB
19. dec. 2024 kl. 20:32
28. juli kl. 20:27
49 ændringsbemærkninger ( vis )

Abonner for at downloade
WARNO Tactical Overhaul (Freedom Decks, Realistic LOS, Unit Speed, 2x Scale)

I 1 samling af ShadowofChernobyl
Tactical Gameplay Maps
13 genstande
Beskrivelse
Special Thanks
@Silver (Playmobill) for introducing me to WARNO modding. Check out his map West Fulda.
@Yokaiste for publicly providing the source code of their mod. Without this, my mod would not be possible.
@Chinofchrist for their mod which served as the inspiration for many of the scaling and gameplay changes made here, as well as assisting me with my mod

Purpose
This mod is an independent fork of Yokaiste's popular Sandbox Mod that aims to change and implement gameplay mechanics meant to provide a more slow and tactical experience than the base game. If you want more realistic engagements while also having additional options to customize your WARNO experience, consider giving this mod a try

Background
I personally prefer to play WARNO slow and methodically, with small groups of units at a time. Unfortunately, vanilla WARNO is not suited for this and doesn't provide much depth to platoon/company level tactics. I decided to create this mod so that tactical gameplay would be more believable and engaging for myself and players like me.



Key Features
Freedom Decks
Available for both NATO and PACT decks. All infantry units have access to all transports in the game, regardless of nation of origin. Created by Yokaiste, author of Yokaiste's Sandbox Mod. The freedom decks are the exact same as you'd see in their mod. I maintain my personal balanced divisions here.

Reduced LOS for Forests
Dense and light forests provide more realistic concealment. Enemies will no longer be able to see you through dense foliage, light forests or treelines

Fuel Consumption
Fuel consumption for all units has been decreased. Units can go 10x further before needing refueling. This is a lot closer to what you'd see in real life

Unit Speed
Ground units have had their speed decreased to 71% of vanilla speeds, but the "On Road" speed boost has been increased by 18%. This does not affect Air or Helo units

Engagement Range
Doubled visual range and engagement range of all vehicle cannons, auto-cannons, Gatling guns, infantry/vehicle rockets, missiles, grenade launchers and small arms weapons. Meant to more accurately reflect IRL ranges and is balanced by the reduced LOS listed above. This does not include artillery. Artillery ranges have been kept the same as vanilla

Stealth Improvements
Overall stealth for all units increased by 20%. Trees and buildings provide more of a stealth bonus. Players can now set up better ambushes with infantry or vehicles.

Auto-Orientation Disabled
Tanks and other ground based vehicles will no longer forcefully orient themselves to the nearest threat, and now allow you to manually orient them to the most relevant threat.

Weaponry Changes
• Projectile speeds increased by 50% to account for engagement range increase
• Increased A-10's GAU-8 burst length from 25 rounds to 125 rounds for more BRRRRRT
• KSM-65 100mm AT Gun was given AA capabilities due to historical precedent
• BMP-2 auto-cannon rate-of-fire increased for realism (3x). Accuracy decreased by 50% for balance.
• Artillery suppression effect and effect radius has been increased by 20%. Doubled spread of howitzer/rocket artillery to offset this
• Ground based AA Missiles and Guns have had their "time-to-lock" increased by 3x and "time-to-fire" increased by 2x to mitigate AA spam.
• Increased Smoke Grenade & Satchel Charge range (800m) to reflect that of a grenade launcher. Great for pushing your infantry across long fields
• Increased vehicle smoke launcher ammo count from 1 to 3 and shortened "firing time"
• TOS-1 Buratino range increased to 7km

UI Changes
• Increased LOS Tool render distance (8km)
• Unit labels no longer fade away when zoomed in. Makes managing units and targeting enemies easier on maps with realistic terrain/heightmaps

Unit Changes
• Vehicles don't slow down when stunned
• Stun duration increased (8 seconds)
• Infantry take 25% less damage when stunned to simulate going prone
• Helicopters more likely to rout instead of spinning in place when stunned
• Resolute trait buffed by giving it the opposite of Reservist trait de-buffs
• Forward deployment for Field Supply Points (1000m)
• Military Police buff radius increased (3x)
• Jammer range on EW aircraft increased (2x)
• Supply Radius for supply units & Command Aura radius increased (1.5x)
• Supply capacity increased (3x)

Additional Features
• Building ruins provide concealment and can now be entered by infantry
• Doubled income for AG tactical battles

Planned
• Nothing for the time being. This mod is currently in a maintenance phase



Compatibility
Due to the way WARNO was built, and the nature of how its game files are structured, I am unable to make this mod compatible with any other mod which makes changes to the gameplay or the user interface. However, custom maps should work fine alongside this mod. If you encounter a map you believe conflicts with this mod, please report it here

Known Issues
• Penetration values are incorrect in the UI due to scaling changes. No impact on gameplay.

How to Use
1. Subscribe to the mod
2. Enable it in the in-game "mod center" and hit apply
3. Allow your game to restart

Links
Bug Reports & Suggestions
News & Updates
Deck Builds
Vanilla Icon Version


Tags: tactical mod, realism mod, slow gameplay, strategic gameplay, sandbox mod, sandbox realism, Yokaiste’s Sandbox Mod, independent fork, custom gameplay, realistic combat, tactical realism, extended engagement range, doubled weapon range, realistic weapon mechanics, improved stealth, ambush tactics, forest concealment, reduced line of sight, decreased LOS, forest mechanics, cover and concealment, extended vision range, enhanced view distance, manual vehicle orientation, no auto-orient, improved controls, realistic fuel consumption, extended fuel range, slower ground units, reduced unit speed, increased road speed, mobility realism, freedom decks, universal transports, cross-nation units, balanced divisions, infantry flexibility, stealth improvements, rebalanced AA, AA delay, artillery suppression, increased artillery radius, realistic artillery, howitzer spread, A-10 BRRRT, GAU-8 extended burst, unit behavior overhaul, stun mechanics, infantry survivability, helicopter routing, supply range increase, command aura boost, field supply forward deployment, military police buffs, EW jammer range, building ruins usable, increased UI range, persistent unit labels, unit visibility tweaks, tactical overhaul, custom balance, strategic depth, extended options, immersive realism, multiplayer compatible.
Populære diskussioner Vis alle (5)
52
2. juli kl. 21:21
FASTGJORT: Bug Reports & Suggestions
ShadowofChernobyl
6
10. juli kl. 9:46
Broken Arrow
Ethereal Phoenix
4
14. feb. kl. 16:28
FASTGJORT: Deck Builds
ShadowofChernobyl
330 kommentarer
Newbinator For 8 timer siden 
Silly question but is this built for Army General?
ShadowofChernobyl  [ophavsmand] 27. juli kl. 19:25 
@Big Poppa Shmee
The TOS thing is definitely a bug. I'll get that sorted tomorrow.

The decks are made and maintained by Yokaiste. My mod just ports them over

Ty for reporting the bug, though. I greatly appreciate it!
Big Poppa Shmee 27. juli kl. 16:56 
Also the TOS 1 only fires to 3500 not 7000 like you said
Big Poppa Shmee 27. juli kl. 13:56 
I love it but, its a little TOO much choice. I wanna make my own deck but wow, its a real pain in the ass going through the free deck menu, so much so I just gave up, and went back to the original version. At least make it so there's the option for pact only/nato only when creating a free deck.

Too much clutter in the deck building menu for me to enjoy, personally. If you could at least separate the nations that would be a big quality of life change.
ShadowofChernobyl  [ophavsmand] 18. juli kl. 18:19 
@Glazedham666, @kajett
:luv:
Glazedham666 18. juli kl. 7:23 
@shadowofchernobyl

Thanks a ton!!! no apologies needed amigo.....:steamhappy:
ShadowofChernobyl  [ophavsmand] 17. juli kl. 22:13 
@Glazedham666
Yeah it looks like it was caused by the recent patch. I didn't update the mod since they said in the patch notes that it shouldn't invalidate the mod. I'll fix it. Thank you for reporting this, and I apologize for the delay!
ShadowofChernobyl  [ophavsmand] 17. juli kl. 12:51 
@Glazedham666
I see. I'll check it out when I get home tonight and make sure everything is working fine on my end. If anyone else has this issue, please let me know
Glazedham666 17. juli kl. 9:21 
not sure what happened, but it played fine last night but now the mod is deactivated in my MOD Center. just a heads up.
келаратт 16. juli kl. 5:23 
thank you SOC