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It's not exactly tailored around it, but it's completely compatible. I also made the following change for AG:
"Doubled income for AG tactical battles"
The TOS thing is definitely a bug. I'll get that sorted tomorrow.
The decks are made and maintained by Yokaiste. My mod just ports them over
Ty for reporting the bug, though. I greatly appreciate it!
Too much clutter in the deck building menu for me to enjoy, personally. If you could at least separate the nations that would be a big quality of life change.
Thanks a ton!!! no apologies needed amigo.....
Yeah it looks like it was caused by the recent patch. I didn't update the mod since they said in the patch notes that it shouldn't invalidate the mod. I'll fix it. Thank you for reporting this, and I apologize for the delay!
I see. I'll check it out when I get home tonight and make sure everything is working fine on my end. If anyone else has this issue, please let me know
Not compatible no. However, prior to the creator's absence, I had communicated with him the possibility of merging our two mods into one.
I'll reach out to both him and Yokaiste (since he made the YSM+WiF mod) and discuss feasibility. This is a project I'd like to work on soon.
No worries. I am glad that you enjoy the mod. I'll always be more than happy to receive criticisms of the mod if you ever have any
I was able to identify the issue you're referring to. It is a bug, and not intentional. I have fixed the issue and pushed the update to the workshop page.
The issue was caused by the variable names associated with weapon range being changed from French to English within the game's code. I had just gotten off work when I updated the mod and was exhausted. Because of this, I forgot to update the variable names in my script for modifying missile ranges.
Please report bugs when you identify them rather than saying "Mod was fun while it lasted" and down-voting the mod. It's misleading to others.
If you are unsure if a change is intentional or not, please check the Change Notes or the News & Updates discussion thread.
As for why they delete the units? I'm honestly not sure. Maybe they deem them too unbalanced ig
thx for the explanation....I wonder why? Adjustments to stats? or something else? just curious....
Same here, but not all of them disappeared. It seems as though any deck that had deprecated (soon to be deleted by Eugen) units has been deleted.
The decks that I had which did not have those units is still present.
@DDR
I could do this in theory, but admittedly it already takes a great deal of time to update the mod, so I'm a little wary on uploading new mods that I'll have to maintain. With a change like the range scaling, that change needs to be made on every single code instance of the affected weapons in the game. I think for now, the only versions of WTO that I'd like to maintain is the Default Unit Label version and then hopefully a World In Flames combined mod.
@plant gardener
That sounds intentional but I'll double check just to be safe
Not sure about others, but my custom decks are gone. thanks in advance.
The update is out!
As always, please let me know if you encounter bugs :)
I will begin work on the update this evening (approx 6 hours from now).
I'm not yet sure of the extent to which the game files were changed, so I can't give an estimate for when the mod will be updated at this time.
Historically, it's never taken more than an hour and a half, so I'm confident the work will be done before the sun rises in Europe.
I'm glad you're enjoying the mod
Hey folks, looks like the game has been updated again. I'll get to work on getting this mod up to date hopefully this evening or tomorrow morning.
I greatly appreciate everyone's patience and I wish you all a great day!
No worries, brother. Thank you for the kind words
thanks for the response. i was just curious. Great mod.....I love the freedom it gives.
I haven't yet added any new units to the game, so there's only what already exists, or the vehicles that are added in Yokaiste's Sandbox Mod .
No problem at all, but I do have bad news.
I tried for an hour and 20 minutes but wasn't able to get the LOS in a reasonable state without using the "BlockVision = true" modifier on the tree-lines, but each time I would just end up being able to see hundreds of meters through tree-lines.
Technically speaking, the issue should be blamed on the map makers, as they put a concealment area on those fence-lines when there shouldn't be one.
I do apologize though. I agree that this issue is unsatisfactory.
Okay yeah, I'm taking a look at the maps now. I'm definitely seeing some fencelines where this is the case. It's because the map makers designated them as treelines even though they're really not. This mod was primarily played and tested by me on West Fulda by Silver, so that's what I balanced it on.
I think I'm going to set "BlockVision" to false for treelines, but just increase their LOS concealment factor by a lot until I get something that works best for both these fencelines and also regular looking treelines.
I gotcha, I'll have to take a look at it tomorrow evening. I'm about to hit the hay
That is very strange. What map is this?
This is probably because of the fix I implemented a few days ago. Tree lines are meant to block LOS, but after the recent game update, I had forgot to re-implement that feature. If you send an imgur.com screenshot, I can check it out and see if it looks abnormal though
I see the issue. Thank you for the report and I apologize for the inconvenience.
You can always just use the Limited YSM battlegroup or the vanilla battlegroups. If you're asking about changing the current YSM battlegroups, then the guy to ask would be Yokaiste over on his mod page .
@RegisFuror
I'll look into this when I get back into modding the game more. As of right now I'm taking a modding break as I'm a bit burnt out of WARNO. But don't worry, I plan to keep this mod up-to-date whenever there's a game update.
You're very welcome. I do apologize for the inconvenience and I hope you were able to get your decks back