Victoria 3

Victoria 3

197 betyg
[1.9] Victoria Undead: A Zombie apocalypse mod
8
5
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
7.913 MB
20 dec, 2024 @ 0:35
21 jun @ 5:44
13 ändringsnotiser ( visa )

Abonnera för att ladda ner
[1.9] Victoria Undead: A Zombie apocalypse mod

I 1 samling av DoctorFosterGloster
Doctor's Flavour and Expansion Mods
5 artiklar
Beskrivning
1.9.x hotfix released now! This fixes the AI's chances of taking decisions and using journals.
Please report any bugs in the comments

The industrial revolution has brought grand new inventions to our world… however man has spawned a deadly new infection, and it threatens to destroy the world.

This mod adds a zombie apocalypse to Victoria 3. Will your country survive? Or will it burn with the world around it?


  • An apocalypse designer journal to modify the apocalypse to your playstyle;
  • Zombies which can spread from state to state;
  • Zombie hordes can form, with temporary -but devastating- effects;
  • Manage the containment via a new journals entry;
  • Mitigate the effects of outbreak if when the containment fails
  • Make the decision to put your country into a quarantine to stop the spread;
  • Lose control over affected states, and watch as super powers collapse;
  • Rebuild and recolonise lost or depopulated regions;
  • Includes an Easter egg for kiwi zombie fans;
  • And more!

More content is planned in the coming months - watch this space!
How do I start the infection?
The start-up event will allow you to open the apocalypse designer journal. Use this journal to toggle various settings, including when and where the infection will start, whether states can be lost, and the infection's length.

The infection will then start according to the settings in the journal.
How does the infection's spread work?
Once discovered, you will either be able to start the initial containment effort.

The containment will fail if the zombie-points outweigh the containment-points. The main containment points will come from improving health and police institutions, as well as increasing military wages. Zombie points can come from the settings set in the apocalypse designer journal and random events. Buttons in the journal allow you to start more containment efforts, and can allow you to quickly change laws to aid the response.

If the containment fails, the infection will spread through the country. It can spread to other countries via land borders or through open ports. If a country is experiencing an outbreak then you can take a decision to close both your and your subjects' ports. This will slow the spread to your country.

Each country will get one chance at containment when the infection reaches them. After that - the zombies get a free-for-all buffet of pops.

Hordes may appear in states with sufficient population and terrain type (hordes won't appear in the Amazon or the Sahara, for example).

States which lose enough population can become unincorporated and then decentralised nations, and will be free-game for re-colonisation after the infection dies down.
Compatibility:
This mod overwrites the game's 'on_harvest_condition_started_in_country' code. Other mods which have done the same may not be 100% compatible... and users may receive heaps of 'harvest condition started' notifications as the infection spreads.
Localisation:
Some players have kindly translated the mod to their local languages! See below:
Korean by KakaoL
Portugese (Brazil) by koyomim
Ukrainian by godofburrito
Chinese by 牛奶大魔王
Vietnamese by Louis

Thank you heaps to the above creators for making the translations :)

Next Update:
This mod is currently in development. If you notice any bugs, please report them in the discussion forum below.

The next update will come after the 1.9 game update. Some things I'm currently working on include:
  • A new, more natural, way for the disease to be discovered (more in-line with the game's Spanish Flu journals);
  • A new journal for you to design the disease (think Plague Inc.). You can mutate the disease and cause all sorts of symptoms, or you can try find a cure for it instead;
  • The zombies will be their own country, so you can use your armies against them;
  • 3D models for zombies, including army models for the map;

No AI has been used in the creation of this mod
Populära diskussioner Visa alla (1)
6
25 feb @ 22:24
Bug / Error Report Forum
DoctorFosterGloster
153 kommentarer
PPsyrius 19 jul @ 14:33 
Just my two cents - if a state becomes infected and has a releasable in-game tag, perhaps AI could prioritise releasing that tag as a subject after some time has passed, rather than immediately becoming decentralised tag.

This would better represent regional/state/provincial/colonial governments attempting to handle the zombie crisis on their own. Thanks to in-game unrest, they’d eventually break free from their former overlord anyway - just in a more gradual, organic way and richer world-building. For reference, I did tried this in an observer game and it works beautifully.

Another idea that might help performance is implementing a “Zombie Survivor” decentralised tag consolidation for split states. For example, you shouldn’t end up with 2+ separate decentralised Guyana, Jujuy, or Mato Grosso tags just because the region was previously divided between two countries before the zombie invasion. Perhaps a monthly on_action script could auto-merge these into a single entity.
Redhand_Jedi 10 jul @ 20:02 
I found this mod disappointing. You fight the zombies not with your military but through your country "settings" such as your military wages, hospital levels, and police presence. I first thought this was only for "containing the infection" but this continues as you fight the zombies. Now don't get me wrong. It appeared that having my military in vicinity of a region under attack by zombies with the area set as a strategic target greatly helped but not once did my military ever fight zombies directly for me. I would only lose regions to zombies over and over again until it ended.

Now, I did a whole lot better than the rest of the world but the mod was very different than my expectations. I look forward to further updates and will keep my eyes on it. I hope to see in the future our ability to fight zombies directly with our armies and also news reports when major cities or countries fall to the zombie menace! :dos2skull:
Floob 30 jun @ 18:10 
i did it with another country, and now that im typing this i suppose your gonna say the event is given to the infected country lol. if thats the case, what do i look for to tell who got infected?
DoctorFosterGloster  [skapare] 30 jun @ 17:33 
@floob did you have it start in your country or another?
Floob 30 jun @ 17:11 
i set the setting to having the apocalypse to start immediately but i never got the event
DoctorFosterGloster  [skapare] 26 jun @ 14:38 
Hmm it sounds like there's a bug in the trigger. I'll have to review and fix it.
Sappho of Lesbos 26 jun @ 13:56 
I'm doing a run as Lanfang and I set the infection to start early, but it's now 1870 and still no zombies.
HamKutz13 26 jun @ 6:49 
How long does it take for the initial infection to start? I'm playing in the United States. I chose the options for it to start in my country in the early game. I'm in 1846 and it still hasn't started yet. Just making sure it's working and I don't go deep into this run without it starting.
DoctorFosterGloster  [skapare] 21 jun @ 17:51 
@fisto the robo not currently sorry
fisto the robo 21 jun @ 9:25 
can this mod be added mid game?