Victoria 3

Victoria 3

[1.9] Victoria Undead: A Zombie apocalypse mod
153 Comments
PPsyrius 19 Jul @ 2:33pm 
Just my two cents - if a state becomes infected and has a releasable in-game tag, perhaps AI could prioritise releasing that tag as a subject after some time has passed, rather than immediately becoming decentralised tag.

This would better represent regional/state/provincial/colonial governments attempting to handle the zombie crisis on their own. Thanks to in-game unrest, they’d eventually break free from their former overlord anyway - just in a more gradual, organic way and richer world-building. For reference, I did tried this in an observer game and it works beautifully.

Another idea that might help performance is implementing a “Zombie Survivor” decentralised tag consolidation for split states. For example, you shouldn’t end up with 2+ separate decentralised Guyana, Jujuy, or Mato Grosso tags just because the region was previously divided between two countries before the zombie invasion. Perhaps a monthly on_action script could auto-merge these into a single entity.
Redhand_Jedi 10 Jul @ 8:02pm 
I found this mod disappointing. You fight the zombies not with your military but through your country "settings" such as your military wages, hospital levels, and police presence. I first thought this was only for "containing the infection" but this continues as you fight the zombies. Now don't get me wrong. It appeared that having my military in vicinity of a region under attack by zombies with the area set as a strategic target greatly helped but not once did my military ever fight zombies directly for me. I would only lose regions to zombies over and over again until it ended.

Now, I did a whole lot better than the rest of the world but the mod was very different than my expectations. I look forward to further updates and will keep my eyes on it. I hope to see in the future our ability to fight zombies directly with our armies and also news reports when major cities or countries fall to the zombie menace! :dos2skull:
Floob 30 Jun @ 6:10pm 
i did it with another country, and now that im typing this i suppose your gonna say the event is given to the infected country lol. if thats the case, what do i look for to tell who got infected?
DoctorFosterGloster  [author] 30 Jun @ 5:33pm 
@floob did you have it start in your country or another?
Floob 30 Jun @ 5:11pm 
i set the setting to having the apocalypse to start immediately but i never got the event
DoctorFosterGloster  [author] 26 Jun @ 2:38pm 
Hmm it sounds like there's a bug in the trigger. I'll have to review and fix it.
Sappho of Lesbos 26 Jun @ 1:56pm 
I'm doing a run as Lanfang and I set the infection to start early, but it's now 1870 and still no zombies.
HamKutz13 26 Jun @ 6:49am 
How long does it take for the initial infection to start? I'm playing in the United States. I chose the options for it to start in my country in the early game. I'm in 1846 and it still hasn't started yet. Just making sure it's working and I don't go deep into this run without it starting.
DoctorFosterGloster  [author] 21 Jun @ 5:51pm 
@fisto the robo not currently sorry
fisto the robo 21 Jun @ 9:25am 
can this mod be added mid game?
DoctorFosterGloster  [author] 21 Jun @ 5:48am 
1.9.x hotfix released now! This fixes the AI's chances of taking decisions and using journals.
Please report any bugs in the comments :mortis:
DoctorFosterGloster  [author] 15 Jun @ 2:27pm 
1.9 will release soon. I'm planning an update soon after, but until then there may be some bugs.
Please report any bugs under 1.9 here :)
DoctorFosterGloster  [author] 13 Jun @ 3:18pm 
@Hafrican no sorry
Hafrican 13 Jun @ 12:29pm 
is this save compatible?
DoctorFosterGloster  [author] 20 Apr @ 8:15pm 
@louis Thanks heaps! I'll update the description today :)
DoctorFosterGloster  [author] 4 Apr @ 10:34pm 
@Louis yes for sure!
DoctorFosterGloster  [author] 4 Apr @ 10:34pm 
@yuricouw no sorry (unless it bugs out)
DoctorFosterGloster  [author] 4 Apr @ 10:34pm 
@MadHunter I'm unsure - never tried. This mod doesn't overrite much so i assume it'll work ok
Louis 3 Apr @ 7:34am 
Hi, your mod is interesting! I'd like to create a Vietnamese localization for it. Once it's done, could you add the link to the description?
yuricouw 30 Mar @ 7:05pm 
is it possible to restart the zombies after they died down?
MadHunter 21 Mar @ 7:44am 
Would this mod work with HMPS?
『J1r2000』 17 Mar @ 9:16am 
Im gonna try this with anbennar whish me luck!
Nero Sima 13 Mar @ 3:08am 
In the carpet scripted_progress_bars the military wages: high and very high
DoctorFosterGloster  [author] 12 Mar @ 10:00pm 
I've updated the description with the list of localisations people have made :)
DoctorFosterGloster  [author] 12 Mar @ 10:00pm 
@Nero Sima how so?
Nero Sima 2 Mar @ 8:46am 
I don't know if is intended but the military wages are wrong
Flatty 28 Feb @ 5:45pm 
What are some good settings for a fun challenge?
DoctorFosterGloster  [author] 25 Feb @ 7:34pm 
godofburrito - yep for sure :)
DoctorFosterGloster  [author] 25 Feb @ 7:34pm 
Ah - a bug. I'll get it fixed for next patch :)
ratmanwarhammer 21 Feb @ 3:41am 
very cool mod but i'm not sure if this is a bug or something that can't be accounted for but i decided to play as japan because of isolationism and I got a notification saying that the infection started because of a merchant.
godofburrito 18 Feb @ 10:52am 
Hello, i want to make a Ukrainian localization of your mod, when it done could you add a link in description?
Personman 18 Feb @ 8:55am 
Are there any plans to stop infection events if you manage to successfully fight the zombies off? Playing as sweden and was pretty disappointed after rushing max police and healthcare by 1840s only to immediately get reinfected in a different state. Also PLEASE stop the weekly button spamfest of bombardments, just make it a toggle.
DoctorFosterGloster  [author] 18 Feb @ 1:35am 
@Dat1Cat the apocalypse designer allows you to set when the start date is. The random date setting triggers the event randomly during the game, so unsure why it's only doing it towards the end hmm
Dat1Cat 17 Feb @ 4:49pm 
so I dont know if anyone else is having this issue, but ever time i select when the zombie Apocalypse it always starts at the last possible time. doesn't seem very random to me. it would also be nice if i could say when the Apocalypse. for example in 5,10,20,30,40 years from the start date
stunk 15 Feb @ 4:22pm 
so guts and gunpowder
zombie22 14 Feb @ 7:54pm 
好诶,有中文翻译了
oncete 9 Feb @ 1:56pm 
save compatible ?
nordstern 8 Feb @ 11:31am 
thanks for the info.
Its poor, but i love in HoI4 and now Vic3 the zombies. But why? Because the base-enemies are to weak, will not expand and will not change the map except colonies at all. Thats boring...

And so zombies give the game an interessting touch. I like zombies... but i hate how zombies are used in cheap games or films and destroy their potencial.
Zombieland, WorldwarZ, Day gone or every tower defense game shows that this can be really nice. Currently maybe infection free zone... but i buy no EA.
Traveller 7 Feb @ 10:49am 
need help?
Wildly Unprepared 1 Feb @ 11:43pm 
There Are Billions (Millions)
Fakey 30 Jan @ 3:04pm 
@Ben Rye I'm pretty sure the button disappears after some time. Would like a better button that sticks though
DoctorFosterGloster  [author] 28 Jan @ 2:19am 
@nordstern just harvest conditions at this stage. And the military power projection affecting the spread is something i'm working on atm
DoctorFosterGloster  [author] 28 Jan @ 2:18am 
@Traveller originally it was intended to have a zombie country, but that involves a lot more coding and 3D modelling which i'm working on. In future I think there'll be an option to either have a zombie country enemy (like Viccy2) or as harvest conditions.
DoctorFosterGloster  [author] 28 Jan @ 2:17am 
牛奶大魔王 thanks will do :)
Traveller 28 Jan @ 1:19am 
Interesting decision to use the harvest condition mechanic instead of copying the Victoria 2 mod.

Are there reasons for this? I imagine this makes it more compatible with other mods?

Also I'm guessing the timer works even if a mod changes the starting year, the description given in the designer will just list the wrong year.
牛奶大魔王 22 Jan @ 11:56pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add a link in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248
nordstern 22 Jan @ 6:58pm 
and does increasing military, not the wages, also have effect on the spread?
nordstern 22 Jan @ 6:58pm 
do the zombies have armies or are they only an event and countrymodifierbased crises?