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I do think that clone spam is a little OP for ground combat with the AT and stun capabilities on planets with little defensive terrain, but I know its a trade-off with cheap droids.
The advance shipyard level is stated explicitly, but it would be nice to state the same for space station level. The destroy shipyard quest is a little annoying as the AI does not build many advance shipyards.
I have one persisting bug at the moment. For bounty hunters (BH), I only have Embo built, and the BH build limit correctly shows 1 of 2, but I cannot build any other BH's. I did get some killed, but that was a while ago and I think I saw that some of them were supposed to be for hire again. I need 2 of the BH's for the pre-req for the Story Act 4. Is there a console command I could use to force spawn a BH?
Am i forced to create a new ship with new advanced load out or i could just go back to a planet that have an advanced fighter yard upgrade the older model to accommodate the new starfighter, thanks!
as for the tri-droids, usually I take a pair of them (the Magna ones) alongside 4 MTTs... and the MTTS somehow are NOT the one that get stuck despite how large they are. Meanwile several times I saw the magnas lag behind , sometimes because 2 of them are face to face on eachother and struggle to stop hugging eachother
@JmyX, I find that frankly baffling coming from an AotR and rebelsim player. The AI doesn't have any greater cheats here than it does there, production isn't any slower, etc. Its widely considered to be easier than AotR. We're happy to accept feedback but calling it unplayable or completely unbalanced is just nonsense and frankly a bit rude.
@Thorveim, first I've heard of that with tri droids. Agri worlds are worth nowhere near that much pop cap, they are just planets worth slightly more than others (and all are labelled as agri worlds in the planet descriptions). Did you perhaps buy some heroes that increase pop cap, and have them all leave at the same time as you lost that planet, resulting in the big pop cap loss? That's the only explanation I can think of.
-Octupterra tri-droids are painful to use. For some reason they keep creating traffic jams and getting stuck in absolutely everything while moving alongside other vehicles... A shame since I love using them as spotters and that they are great for overall combat
-I think more tools to increase population could be useful. I lost what I think is an agri-world and saw my pop cap instantly drop by several hundreds, and all I can use is labor camps for a measly 10 pops each as taking over planets barely helps too (a'd as for taking agri worlds, thing is I have no way to find where they are and they seem real rare)