Arma 3
345 ratings
QAV - Ripsaw
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Data Type: Mod
Mod Type: Equipment, Tracked, Weapon
File Size
Posted
Updated
670.186 MB
21 Dec, 2024 @ 1:11am
22 Jan @ 10:59am
4 Change Notes ( view )

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QAV - Ripsaw

Description
Quiggs's Addon Vehicles - Ripsaw

Like Military vehicles? Want to see more? Report a bug? Request a vehicle or feature? Head over to my Discord where you can see the rest of the fleet and whats getting worked on


The Ripsaw is a series of developmental unmanned ground combat vehicles designed by Howe & Howe Technologies (now part of Textron Systems) for evaluation by the United States Army.

Fast forward to 2035, where the M6A is the latest vadaptation, fitted better suspension for multi-terrain handling and a Mk44 Bushmaster II for offensive capability fed by a twin bin system supporting APFSDS-T and HEI-T Ammunition.

The standard armor package can withstand 12.7×108mm rounds with optional add-on armor increasing weight providing reduced damage from calibers up to 20mm.

The Ripsaw is intended to perform various missions including convoy protection, perimeter defense, surveillance, rescue, border patrol, crowd control, and explosive ordnance disposal, Sensors provide 360-degree coverage capable of detecting both ground and air vehicles including new close proximity motion sensors, aiding in situational awareness for the operator,


By pressing your slow vehicle button, (Default is ctrl), the UGV will hold first or second gear and travel at about 10kmph, use this to climb steep gradients, because of its power its regular speed is capped at 50-60kmph, however with boost it will easily reach 100kmph, be prepared to slide if you do.

This is also the first vehicle that had my modular armor package system, with only one selection at the moment, more to come later, the grade of the armor is at the start of the garage selection (A,B,C & D), with the last being the extra weight it adds overall affecting its handling.

Features
  • - 30mm autocannon capable of firing APFSDS-T and HEI-T ammunition.
  • - VIV capable for the E1 UGV series, capable of carrying one unit within its hull.
  • - Can also be VIV loaded in vehicles such as the HEMTT & Blackfish.
  • - Custom textures made by me from scratch.
  • - Realistic weapon names and ammo types.
  • - Soft compat with Western Sahara DLC (ION)
  • - Animated suspension.
  • - Tank PhysX integration.
  • - Vanilla & realistic themed camo.

Planned Features
  • - More garage selections.
  • - More camos.
  • - More armor options.

    Credits
    • Bones & the Dev Team over at ADFRC, for teaching me everything about Arma modding.
    • Author of the vehicle: TurboCG on edExport ( modified and optimised for Arma by me)
    • My Patrons for their ongoing support as well as donations.

    Check out my other work over at Australian Defence Force Re-Cut
    Australian Defence Force Re-Cut:
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971219389

    [discord.gg]


    License / Usage:
    Re-uploads, re-packing, modifying, distributing any QAV content in any part or in full is PROHIBITED.
    If you wish to use assets they must be listed as a dependency on the workshop unless permission in writing is granted by myself.
    Refer to my Discord for the full details of licence usage.
Popular Discussions View All (1)
1
3 Jan @ 2:59pm
Bugs and Fixes
XxwhirlwindxX
50 Comments
Benjideaula 5 Jul @ 6:51pm 
Any chance a tank destroyer variant could be made in the near future? Something like a TOW missile perhaps?
am'z 26 Jun @ 11:25am 
Why have I just found this... This is amazing
That should be MCT-30 remote weapon station
minecraft with gadget 21 Mar @ 9:12pm 
Really cool mods. Glad to see more content for the near-future side of the game.
knivesseveren 11 Mar @ 3:54am 
жаль это не танки.
kgp227 25 Feb @ 2:59pm 
Would u consider adding the option for Infantry to ride on it? Similar to the stomper in vanilla but with enough slots for a fireteam.
tacticooldude1067 22 Feb @ 11:13am 
very cool!!!
白天鹅之吻 19 Feb @ 8:07am 
Pertty nice mod so it can used on Airborn, Air assault, and Light Infantry unit Operations. Do you have any plan that put some ATGM, Extra Armour, or ERA on it?
Chill 12 Feb @ 12:11pm 
for some reason it doesn't want to fire on armored vehicles. Any way to fix this?
Estevix 29 Jan @ 9:16am 
:steamthumbsup: