Brick Rigs

Brick Rigs

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Mk.VIII Liberator (B-24J) by Uncle T
   
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Era: WW2
Category: Military
Type: Plane
File Size
Posted
Updated
135.908 KB
21 Dec, 2024 @ 7:24am
2 Feb @ 10:35pm
3 Change Notes ( view )

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Mk.VIII Liberator (B-24J) by Uncle T

In 1 collection by Mean Green
WWII Aircraft by Uncle T
421 items
Description
2.871 bricks.

I've wanted to remake the B-24 Liberator for a long time since my early version is... well it is, and I finally got around to it. It is VERY much an approximation due to available pieces Bob's phat *ss and weird hit boxes on pieces.

This build has definitely put me off building planes in Brick Rigs for the foreseeable future due to the utterly broken aerodynamics, the sometimes ridiculous hit boxes on some pieces (as in the huge gap that is necessary for the top turret to not make the whole plane flip when turned despite there clearly being enough room in earlier variants), and the always "interesting" ways actuators misbehave in the game. So please do not ask me to build any planes because I just won't; I'm f*cking done.

It has quite a high brick count but since the plane would look even more like a shoe box otherwise it is what it is. The interior is not at all correct due to Bob being a phat *ss and limitations of the game, and it is extremely simplified and cramped in some places, but at least all the crew have a seat.

This is the British Mk.VIII version which was identical the the US J version and has a crew of 11: pilot, co-pilot, navigator, bombardier, radio operator, nose turret, top turret, 2 waist gunners, ball turret, tail gunner.

It carries a Short Range Payload of 16 X 500 lb General Purpose bombs. Sadly the roller door/shutter type of bomb bay doors used on the B-24 can't be replicated in the game without actuator mayhem so I had to make regular flap doors.


Info from Wikipedia, edited.
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At its inception, the B-24 was a modern design featuring a highly efficient shoulder-mounted, high aspect ratio Davis wing. The wing gave the Liberator a high cruise speed, long range and the ability to carry a heavy bomb load. In comparison with its contemporaries, the B-24 was relatively difficult to fly and had poor low-speed performance; it also had a lower ceiling and was less robust than the Boeing B-17 Flying Fortress. While aircrews tended to prefer the B-17, General Staff favored the B-24 and procured it in huge numbers for a wide variety of roles. At approximately 18,500 units – including 8,685 manufactured by Ford Motor Company – it holds records as the world's most produced bomber, heavy bomber, multi-engine aircraft, and American military aircraft in history.

The B-24 was used extensively in World War II where it served in every branch of the American armed forces, as well as several Allied air forces and navies. It saw use in every theater of operations. Along with the B-17, the B-24 was the mainstay of the US strategic bombing campaign in the Western European theater. Due to its range, it proved useful in bombing operations in the Pacific, including the bombing of Japan. Long-range anti-submarine Liberators played an instrumental role in closing the Mid-Atlantic gap in the Battle of the Atlantic. The C-87 transport derivative served as a longer range, higher capacity counterpart to the Douglas C-47 Skytrain.

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CONTROLS
Pilot's seat; Alt controls.
W/S: Variable throttle.
A/D: Ground steering / Yaw.
Up/Down Arrows / Mouse: Pitch. Be very careful when taking off since the plane rides very low and tail strikes are easy to do, pitch up slightly until airborne
Left/Right Arrows / Mouse: Roll.
X / Disable Steering: Landing gear.
Hold X / Invert Steering: Open Bomb bay doors.
Fire action 1 / Num 1: Drop bombs in sequence.
H / Headlights: Landing lights.

Bomber's seat.
Camera 1: Bomb sight. Since the plane is built primarily for SP the pilot drops the bombs. Feel free to edit.

Nose, Top, Tail turrets and Waist gunners; Alt controls.
WASD / Mouse: Aim.
Fire action 1 / Num 1: Fire. Two triple-stacked machine guns to somewhat simulate the cal .50.
Camera 1: Gun sight.

Ball Turret; Alt controls.
X / Disable steering: Lower/Raise turret. Only possible when centered facing to the rear. A green light will indicate if you are positioned correctly.
WASD / Mouse: Aim.
Fire action 1 / Num 1: Fire. Two triple-stacked machine guns to somewhat simulate the cal .50.
Camera 1: Gun sight.

To raise the turret make sure you are facing straight to the rear, machine guns horisontal. The green indicator light will turn on and you can press X to raise the turret. If you activate X in any other position you won't be a able to move at all, so press X again, rotate the turret into the correct position, then press X again.

Feel free to edit, but if you reupload publicly in any way please acknowledge the original creation and creator.

Have fun!
8 Comments
Mean Green  [author] 13 Jul @ 4:28am 
It definitely has been done in other games but Fluppi doesn't seem to be too interested in fixing the fundamental functionality of the game. I've herad it's a limitation of the game engine he uses, but then he seriosly needs to switch game engine.
melone 13 Jul @ 2:30am 
hey, isnt it possible for the game devs to make all that not depending on the fps or ping of the player?i mean gameslikestormworks can and theyalso use the same game angine as brickrigs
Mean Green  [author] 21 Jun @ 6:56pm 
This might be possible to fix with sensors and logic but I have no interest whatsoever to add that to my WW2 planes, but feel free to edit and add anything you want to make it work the way you want it to.
Mean Green  [author] 21 Jun @ 6:56pm 
The issue is that for me on my pc with 144 fps and in single payer flying at near full speed the plane flies straight, but since the physics engine depends on fps the plane will behave differently if you have lower or higher fps, and it will most DEFINITELY behave differently in an MP game where you introduce a bit of ping too, so it's impossibe for me to predict what to change and how much for it to work for you in whatever situation you use the plane, so what works for you at 100 fps in SP will porbably not work at 60 and in MP fps.

I can only test how these things behave on my PC at 144 fps when in SP and trim the planes as best I can with AND without a heavy bomb load, in which each bomb also has aerodynamics pieces, but I'm aware that this game and it's utter joke of a physics engine will make any plane I build behave differently on basically any other pc ESPECIALLY in multi player.
melone 21 Jun @ 6:06pm 
Hey, can you please build a mechanic in it to keep the plane on level while making ready to bomb? because its soooo annoying if you make ready to bomb and then you arent 0 level but pulling down, wich off´s the sight by tens of meters
thechesse 9 Jan @ 11:46am 
ok sorry i dont want to be mean just asking
Mean Green  [author] 21 Dec, 2024 @ 11:47am 
As I explain in the description there's a reason I wanted to build this one, and as I also explained I'm done building planes now becasue the game makes it not fun to build ths type of planes.
thechesse 21 Dec, 2024 @ 10:53am 
not to be rude but if you say you dont like building planes because of the mecanhics why do you sitll build them