XCOM 2
160 ratings
Map [Office]
2
   
Award
Favorite
Favorited
Unfavorite
Tags:  map
File Size
Posted
3.518 MB
21 Dec, 2024 @ 11:54am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Map [Office]

In 1 collection by eclipsezr
Eclipsezr Map Pack
19 items
Description
Adds 1 Subway Map Plot
May not be "Tunnel" but sure heck add variation to the map type





━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Why not other map types?
It's Fitting layout and Tunnel need more variation
FAQ It's same as my other map mods
Compatible with other map mods?
Yes, this is standalone
Does it work with Long War?
Not tested should work but be warned
I Found a bug
Feel free comment it, some may be unfixable due mod conflicts
but i'll try be as bugfree possible
How you make these?
Here's quick tutorial video i made, it's easy to make.
hopefully more people will try to make awesome buildings :)
https://www.youtube.com/watch?v=VieOHeizohw&t=18s
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
♦See my mod collections for all standalone maps♦
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2822837750
24 Comments
kiloromeo 17 Feb @ 6:06am 
This is cool! Just had a fun CQB-run in an office-complex. Kind of reminds me of an old game, not quite X-xom, something called UFO Aftermath or such ... Thanks for mod!
clw6 15 Feb @ 11:07pm 
Seems to be no problems with LWOTC
We go together 8 Feb @ 2:59pm 
"Remember, no ADVENT"
*Storms in with M241 Squad Automatics*
XpanD 6 Feb @ 3:15am 
Should be here: C:\Users\YOURUSERNAME\Documents\My Games\XCOM2 War of the Chosen\XComGame

I'd just back up the whole thing, that way any changed configs and the like can also be rolled back.

(may want to clear out the Logs folder first, log files are regenerated as needed and crash dumps can take up a lot of space -- don't touch any other folders!)
kiloromeo 6 Feb @ 3:07am 
Thank you for your advice! Never tried to back up Xcom save-files. Could you help me to a diretiory-path? I have found the folder with the mods ...
XpanD 6 Feb @ 2:22am 
I don't think it'd affect old saves? Not aware of any mechanisms that would touch those, but I don't know if the official DLCs are handled differently there somehow. When in doubt, make a full backup.
kiloromeo 5 Feb @ 11:58pm 
@XpanD ... follow up question - if I tried activation Alien Hunteres and this mod plus req mod and it did not work, could I remove/deactivate the DLC and mods and then load a save privious to that point in my campaign and go on from there or would it effect, potentially spoil all saves?
kiloromeo 4 Feb @ 4:19am 
Thank you!
XpanD 4 Feb @ 1:01am 
Had a quick look around, and it seems like activating Alien Hunters mid-campaign should just work? Not something I've tried, but apparently doing that just makes the weapons pop up in your inventory and the rulers show up on random missions.
kiloromeo 3 Feb @ 4:48pm 
+1 to if playable without Alien Hunters? My current run is started without that DLC ... Can I activate the DLC mid-campaign? When you start a new game you are asked to "integrate" or "story-run" the 2 DLCs so i suppose not ...