Half-Life 2

Half-Life 2

34 ratings
Half-Life 2: Episode One - Ending Map Advisor Pod Fix
   
Award
Favorite
Favorited
Unfavorite
type: assets
File Size
Posted
386.089 KB
22 Dec, 2024 @ 12:42am
1 Change Note ( view )

Subscribe to download
Half-Life 2: Episode One - Ending Map Advisor Pod Fix

Description
Bit of a nitpick really, but ever since the 2013 Steampipe update, this has been an issue. I've always hated how the second Advisor pod that's supposed to fly over you in the ending sequence of Episode One stops in mid air near the Citadel, meaning your screen will flash red a second time for no apparent reason.

Here is a quick QOL fix that will deal with this issue.

Fair warning, I haven't tested this with any existing save files on the map, so you might need to replay the Exit 17 chapter over again, or restart the 'ep1_c17_06' from the beginning for this to work properly.
4 Comments
expert.cleaners12 26 Dec, 2024 @ 9:40pm 
Perhaps you could add compatibility if that's not a problem?
ThePlayaJam  [author] 26 Dec, 2024 @ 7:04pm 
If it edits the map file itself, then no. The way I made this fix was editing the ep1_c17_06_l_0.lmp file, which is what Valve uses to patch the entities in the level without recompiling. However, this requires ep1_c17_06.bsp to be unmodified, so if you have any mods that edit the map file itself, they will most likely be incompatible with this one.
expert.cleaners12 26 Dec, 2024 @ 8:32am 
will this work with the episode 2 citadel explosion mod
Tycitron 25 Dec, 2024 @ 2:41pm 
Any chance you could merge this with the "Alyx Line fix" mod? Alyx repeats her line once you get on the trains, and i don't think i cant use that mod with this.