Project Zomboid

Project Zomboid

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22 Dec, 2024 @ 9:44am
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Jump

In 1 collection by Tchernobill
B42
22 items
Description
You can jump.
Up to 4 tiles.


How to jump
  • You must be running or sprinting.
  • You must be in good health condition*.
  • Press the Jump key, 'F' by default, configurable.


Health condition*
  • Each of the following points apply to the lower torso, groin, legs and feets body parts.
  • Health must be above 50 percents.
  • Exercise fatigue (stiffness) must be below 50 percents.
  • No fracture.
  • No deep wound.


Endurance consumtion
  • Run jump: 1.56% endurance.
  • Sprint jump: 3.64% endurance.


Jump distance
  • Base Distance (Run): 1m. (1m = 1tile)
  • Sprinting adds 1.25m (at best +1.25m).
  • Each point in Strength and Fitness adds 0.1m (at best +2m).
  • Each level of Endurance removes 0.5m (at worse -2m)
  • Each level of HeavyLoad removes 0.8m (at worse -3.2m)
  • Obese trait removes 1.25m (at worse -1.25m)
  • Overweight trait removes 0.75m
  • Minimum jump distance is saturated to 1m (impossible to jump 1 tile)
  • Maximum jump distance is 4.25m (possible to jump 4 tiles).


Warnings
  • No chance of failure.
  • Animation end is clunky.
  • You may feel like a Duke.
  • You cannot jump from stairs.
  • You cannot jump over fences with this animation.
  • You cannot jump over water coast.
  • But you still can fall in water from height like in vanilla. To get out, use debug mode and teleport[pzwiki.net].
  • This makes the game easier by allowing to isolate your base from zombies.
  • Play it safe: Back Up Your Save.


Other details


On Lockdown[theindiestone.com]
This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.

If you wanna support, kind words are very welcome.
If you don't have any, you can still give constructive criticism.

Still there?! C'mon! You got to go now and jump around.

Workshop ID: 3389606570
Mod ID: Jump