Arma 3
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MCC Sandbox 4 - Mission Making The Easy Way
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Data Type: Mod
Mod Type: Helicopter, Mechanics
File Size
Posted
Updated
37.519 MB
8 Nov, 2014 @ 4:00pm
19 Dec, 2020 @ 12:34pm
44 Change Notes ( view )

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MCC Sandbox 4 - Mission Making The Easy Way

Description
Join our Discord Channel and our server
https://discord.gg/3DzkzAn

MCC Wikia page
http://mccsandbox.wikia.com/wiki/MCCSandbox_Wiki

So what is MCC Sandbox exactly?
"A powerful tool that takes control of any mission you’re running." - Rock, Paper, Shotgun - July 12TH 2013.

License:
Under GPL3 License as described here:
http://http://www.gnu.org/licenses/gpl-3.0.en.html

MCC Sandbox with its integrated advanced AI system (GAIA) is Freedom.
You can do anything you ever dreamed of in ArmA without knowing even one script command.

Either you play PvP, Co-op or survival, It will change the way you play ArmA forever.

Inspired be VBS and it's in game real time editor we tried to create something similar that will let any player as the role of an instructor or as we call him the mission maker, to create different real life scenarios and put them to the test. Then he can alter and change the mission progress as he see fit in order to give the other players a more divert and intense experience. MCC support role/kits selection and it's build to work on dedicated servers. MCC will save the player progress and let him unlock new gear, weapons, scopes and uniforms.
You can create missions without any scripting knowladge and alter them in while in game. You can save your missions and share with friends.
MCC expends Zeus and ads more variety to it.


Support us in Make ArmA Not War:
http://makearmanotwar.com/entry/EbPhuUe5nR#.VGH2aTSqk0D

You'll get:
Custom AI Behavior – GAIA an new AI level like no other, AI will fortify in buildings, place mines, throw smoke grenades, use empty vehicles, suppress with automatic rifles, flank, call CAS and artillery and much more.

Mission Generator – Define your game style and the amount of players and press "Generate" and MCC will generate random, suprising fully voice narrating with up to 20 different objectives.

3D editor – You can place units and object in 3D save them, load them, add some unique presets for them.

Group generator – You can create any custom made group you'll like and place on the battlefield, plus you can control any MCC's placed or preplaced AI group and give it new waypoints and behaviors.

Box Generator – Spawn a box with any items, weapons etc. you'd like.
Set time and weather – Change the mission set and atmosphere.

Client setting – Client's can adjust view distance and grass density to save some CPU load.

MCC Zones – Everything in MCC is connected to zones AI will patrol zones, attack, lay ambushes, garrison buildings and more (UPSMON behavior)

Benchmark tools and Debug tools – Check local, server and HC server FPS, open BIS debug console send some code online using the command line.

Close Air Support – Call for many different types of CAS from gun-runs, rockets runs, AT attack, AA attack etc.

Artillery support – Call for even many more artillery support as DPICM, HE, flares smoke etc.

MCC Console – Let a player control support aspects as UAV, Evac, artillery and even AC-130.

IED – Place IEDs that are only detonated by spotters or pressyre plates. Place ambush groups link it to an IED or link IED together to create a daisy chain effect. Define if an IED radio trigger can be scrambled by specific vehicles.

Armed Civilans – Place arme civilans that will suprise the players as the approch and open fire. The players can neutralize and even capture the armed civilians.

Suicide Bombers – Place Suicide bombers that will chase the players and explode once they get near.

Convoy Generator – Create custom AI convoy that will keep in formation and even spawn with HVT inside.

Unit Managment – Manage any units on the battlefield. Hijack and play as any AI, teleport the AI, make them do a HALO jump and more.

IED, Minefields, Armed Civilians and Suicide Bombers – Diverse you battlefield with advanced IED module, place an IED connect it to a spotter or make it proximity mine. Determine the time it will take disarm it, how far unit should be close to it to get it off, what kind of damage will it make, do we want to kill the players, scare them or wound them?

MCC is a tool build for MP and dedicated servers, any thing you'll do will be done on the remote server or on the Headless Client and not locally on the player client.

That way this tool can support lots of players and abuse as it doesn't strain the client.

You can restrict MCC to admin only, players or roles.

MCC supports BIS Headless Client.


Find out more and post your wishes and bug reports here:
http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3&p=2346856&viewfull=1#post2346856

Popular Discussions View All (153)
727
18 Jun, 2024 @ 12:12pm
PINNED: MCC - Help center
shay_gman
540
25 Mar @ 3:35am
PINNED: MCC - Bug reports
shay_gman
43
5 May, 2024 @ 11:09pm
PINNED: MCC - requests
shay_gman
1,540 Comments
Rome A242 11 Jul @ 1:10am 
is there a way to get the EOD functionality out of this mod without needing the entirety of what this mod has to offer or no?
Fellahomes 22 May @ 2:56pm 
would be nice if the mission generator didn't spawn ai everywhere but the zone
REDACTED 9 May @ 11:44pm 
If shay comes back....dude...SOG Prairie Fire NEEDS that ambient fire module. The whole game does really. There are historical accounts of NVA forces doing controlled burns in the jungles and elephant grass to smoke out SOG teams. Wild stuff.
CPT A. Skyried |171CB| 5 May @ 3:18pm 
Wish there was a way to get the ILS module to be standalone.
HolySorceror 27 Apr @ 8:15pm 
When spawning in AI, these guys die almost right away. is there a setting to ramp up how they perform in battle?
Oatis 10 Apr @ 2:55pm 
110% AGREE! I basically stopped playing because this mod no longer works.
And those that did use it did not use it correctly or to it's potential.
LackOfReason722 10 Apr @ 2:47pm 
I hope this dude does come back to update this one day cause the frontline generator doesn't work and the mission generator bugs out more than it works, like it works 10% of the time which sucks cause when it does work I have a lot of fun with it. Overall tho its still in my opinion the best mission maker to this day, like none have topped it even though some are pretty great.
Mabs 19 Mar @ 5:20am 
In the Zeus you should be able to drop an "add/remove" on the fire and then be able to select them for deletion. It's not super reliable, there's a delay when it does work, and the fire spreads fast so you'll probably have to do this a few times very quickly.

I'm pretty sure fire can be disabled in ACE settings.
snakeshit 16 Mar @ 10:58am 
does this work on the new nintendo 3ds version of arma 3?
ydy 20 Feb @ 12:24am 
how to delete forest fire effect?