Ravenfield

Ravenfield

40 ratings
Poland from War Thunder (infantry edition)
   
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Content Type: Maps
File Size
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405.463 MB
24 Dec, 2024 @ 4:29am
13 Jan @ 2:15am
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Poland from War Thunder (infantry edition)

Description
its a copy of "Poland from War Thunder" map but there are more points and less heavy vehicles. basically needs even more than recommended 200 bots due to its sizes (if you possess enough computer power of course).

Other differencies: boats added, and I changed atmpsphere settings so that map now looks quite prettier than before i guess.

Also do long game length.

original map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386224233
15 Comments
SPACEGENERAL1902 17 Jul @ 12:16pm 
awesome
RettoKeissu  [author] 15 Jan @ 11:51pm 
to ones who wondering if so: recently map updated with new points in town
Benjamin 15 Jan @ 9:29pm 
ATTACK THE D POINT!!!!
The Bashinator 10 Jan @ 5:23pm 
god why
Yul Rave (starstrafe) 31 Dec, 2024 @ 4:07pm 
yeah i can see your point with configure flags, but i personally wouldn't worry too much. Every map breaks if non-adjacent flags are configured to fight against eachother, it's a universal game flaw.
RettoKeissu  [author] 31 Dec, 2024 @ 3:43pm 
@Yul Rave (starstrafe) thank you for noticing and advice. Will test how it would work. I understand that bots start to spawn strangely because of that but I dont know the other way to make map be possible for "configure flags" mode. As I tested, if only adjacent flags connected, player can disable some flag between random two flags and bots won't go between them as there is no connection between first and third flag.
Yul Rave (starstrafe) 31 Dec, 2024 @ 3:11pm 
just fyi: the way that you assigned the neighbours is technically "wrong": you generally want to connect only the adjacent flags to one-another. Having a flag connect to another flag with three other flags in between will basically encourage bots to spawn waaaaay further away than they have to in order to attack a point, will encourage them to walk straight through a potentially hostile flag without capturing it, and will generally make the battle feel way more empty than it should.

If you redo neighbours to only have adjacent flags connected to one-another, you might find that 60 to 80 bots is a much more comfortable figure for the number of flags present.
RettoKeissu  [author] 29 Dec, 2024 @ 11:45am 
@Ospr3y ok I have ideas, will be when I will get chance to play my PC if I won't forget:demoticon:
Ospr3y 29 Dec, 2024 @ 6:47am 
very cool map

maybe another capture point or two in the middle of the main town? CQC would go hard on that area of the map
RettoKeissu  [author] 25 Dec, 2024 @ 3:47pm 
ты не сбежишь от улитки:demoticon: